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rusty
David,

I've opened this thread for questions on the instructions within resetting_all_compensates_06_15_2007.txt -- there's a lot there!

Also, to help me track though it all I've copied and pasted the contents of this text file into an EXCEL file, scooting stuff around a bit and adding check boxes. The current version of this EXCEL file is here for anyone who wants it. I'll post any new versions here.

Click to view attachment

First question:

1. Is this file for both the regular install and the 'Posable' install?

Thanks! (And thanks for all the hard work you've done),
Rusty
itsjustme
QUOTE(rusty @ Jul 17 2007, 11:03 PM) *
1. Is this file for both the regular install and the 'Posable' install?


Yes, it is for both.

QUOTE
2. For the yellow highlighted areas of following section, I've listed the steps that should be taken. Are these correct?

Click to view attachment

1. Edit the right_leg_FK_IK pose (Animation_Controls | Leg_Controls | right_leg_FK_IK)
2. Click on the "Define Relationship" icon (an icon with two interlocking circles) turning it off (so the following action will
not be recorded in the pose).
3. In the Pose Slider Pallet, locate the right_leg_FK_IK pose and turn it off.
4. Click on the "Define Relationship" icon again turning it back on (so the following actions 'are' recorded in the pose).
5. For each of the bone or null constraints listed: zero out the Enforcement, click on the Compensate Mode icon;
restore the Enforcement to its original value.
6. For the 3rd section, repeat steps 2, 3 and 4 turning the right_leg_FK_IK pose on again.
7. Repeat step 5.



Steps 2 and 4 aren't necessary. When in the pose, open the Pose menu, the Pose you are editing will be highlighted in red...turning it on and off won't affect anything (just don't turn on or off any other Poses, those would get recorded as part of the Pose).

Hope that helps, Rusty.
rusty
QUOTE
Steps 2 and 4 aren't necessary.


Damn, you're right... its the pose you're editing! For some reason I thought it was a different pose. Thinking too much LOL.

r
rusty
Me again...

Question 1:
------------------
Instructions like the following are curious...

In the "Animation_Controls/Leg_Controls/right_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

...if the enforcement is at zero, what are we compensating for? How would you even do this? Click the compensate icon before you change from 100 to 0?

Question 2:
------------------
Do these instructions change often? Or, have these instructions changed much? And do you think they will change much as we move down stream?

Rusty
itsjustme
QUOTE(rusty @ Jul 18 2007, 04:14 PM) *
Question 1:
------------------
Instructions like the following are curious...

In the "Animation_Controls/Leg_Controls/right_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

...if the enforcement is at zero, what are we compensating for? How would you even do this? Click the compensate icon before you change from 100 to 0?


If the compensation is different at "0%" than it is at "100%", there will be movement as you slide the slider. The goal is to have everything stay in place as you change the enforcement. You could also open the Timeline and copy the settings for compensate from 100% to 0%.

QUOTE
Question 2:
------------------
Do these instructions change often? Or, have these instructions changed much? And do you think they will change much as we move down stream?


The instructions don't change often, it depends on what gets added. I can't predict what will change, but the majority of it will remain the same.

Hope that helps, Rusty.
rusty
In the following:

3.08 In the "Rig_Components/leg_constraints_folder/legs_SQUETCH" Pose

a. right_knee_geom ("orient like right_calf_geom" and "orient like right_thigh_geom")
b. left_knee_geom ("orient like left_calf_geom" and "orient like left_thigh_geom")

Can we assume that “right_calf_geom” should now be “right_calf_bow_0_geom” and so on for each constraint name?


In the following as well as the 3 steps that follow it…

4.02 In the Animation_Controls/Arm_Controls/right_arm_maintain_orientation_chest_controller" pose reset the compensates on right_bicep_with_shoulder ("orient like chest_controller") at 0% of the Pose.

The pose is an on/off pose – do you mean ‘off’ instead of 0%?



The following, where you want to reset the compensates at pose setting 0 and 100 is odd in that the pose starts at 50% and, the constraint enforcement follows the pose percentage. I set the pose to 100% (ergo enforcement 100% as well), zeroed the enforcement, turned on compensate mode and then entered 100 again in the enforcement. I then copied the Rotate offsets from the 100% setting to the 0% setting. I wondered if I would get some jitter between the due to interpolation but, no, looked smooth to me.

Only question is… did I get it right?


Too many 'bow' adds not reflecteed in redo compensates to mention... seems clear which is meant.


I automated the process to a degree but too criptic to release... value questionable.

Rusty
itsjustme
QUOTE(rusty @ Jul 21 2007, 08:54 PM) *
In the following:

3.08 In the "Rig_Components/leg_constraints_folder/legs_SQUETCH" Pose

a. right_knee_geom ("orient like right_calf_geom" and "orient like right_thigh_geom")
b. left_knee_geom ("orient like left_calf_geom" and "orient like left_thigh_geom")

Can we assume that “right_calf_geom” should now be “right_calf_bow_0_geom” and so on for each constraint name?


I think you're right, Rusty...that one slipped by me. It should be "right_calf_bow_0_geom" and "right_thigh_bow_3_geom" for the "right_knee_geom" bone, if I'm remembering correctly.

QUOTE
In the following as well as the 3 steps that follow it…

4.02 In the Animation_Controls/Arm_Controls/right_arm_maintain_orientation_chest_controller" pose reset the compensates on right_bicep_with_shoulder ("orient like chest_controller") at 0% of the Pose.

The pose is an on/off pose – do you mean ‘off’ instead of 0%?


Yes, another one that got by me.

QUOTE
The following, where you want to reset the compensates at pose setting 0 and 100 is odd in that the pose starts at 50% and, the constraint enforcement follows the pose percentage. I set the pose to 100% (ergo enforcement 100% as well), zeroed the enforcement, turned on compensate mode and then entered 100 again in the enforcement. I then copied the Rotate offsets from the 100% setting to the 0% setting. I wondered if I would get some jitter between the due to interpolation but, no, looked smooth to me.

Only question is… did I get it right?


Yessir, you got it right.


QUOTE
Too many 'bow' adds not reflecteed in redo compensates to mention... seems clear which is meant.


Thanks for going through this, Rusty! If I look at things too much, I sometimes don't see them clearly. I'm going to be updating the rig in the next few weeks (if all goes as planned), so I'll make sure that the corrections are made.
rusty
Automating ‘Reset Compensates’… sort of…

I have a folder called ResetCompensates. I save my model to ResetCompensates/TargetModel.mdl. Within the ResetCompensates folder is ResetCompensates.bat, I click on it.

In general what happens then is an AM project file starts up. In it a bite size section of the reset compensate instructions is in the top window, in a lower window is action window or your model in an edit relationship window… the relationship you need to edit for the section of instructions your working on.

Each instruction has a reference number. In the PWS are filter tabs each named for one of the instructions.

I read the instruction and click on the corresponding filter tab where I find either the constraint I need to reset the compensate on or, a small group of constraints that contain the one I need. I reset the compensate. If the original setting of the enforcement is not 100%, this also is found in the tabs name.

I move to the next instruction and then next tab. When I do them all I save and exit and, another project opens with the next group of instructions.

If each project opens and saves quickly this does save some time and makes it easier. I have a lot of this – all but the face parts because I don’t need these yet.

Any interest? Thoughts?

Cheers,
Rusty

itsjustme
I'm curious, Rusty.
rusty
QUOTE(itsjustme @ Jul 22 2007, 10:11 PM) *
I'm curious, Rusty.


I'll tidy it up and also document one part that is not working for some reason and send it to you. For myself, this helps, for others, it may be break even.

In a day or so.

Rusty
rusty
QUOTE(itsjustme @ Jul 22 2007, 10:11 PM) *
I'm curious, Rusty.


Be ready for a good laugh! I think in most cases it will take you longer to do using this -- for myself my PC opens AM very fast and it's maybe the same speed but with less eye strain.

Oh oh... the zip is 20 Mb... too big... I'll put it up on an ftp somewhere and let you know.

Rusty

rusty
David,

For the following item:

In the "Animation_Controls/Leg_Controls/left_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

With the pose at 100% I set the enforcement to 0, clicked on compensate mode and reset the enforcement to 100%. I then set the pose to 0% and copied all of the off-set values over. However, when I move the pose from 100% to 0% the off-sets change. That is to say they are the same at 100% and 0% but somewhere between 100% and 0% a key frame must be set because the off-set values change before going back to the same off-set values at 0%.

I tried setting the 100% pose off-set values at 50% but this did not do the trick.

Is this change in off-set values as the pose goes from 100% to 0% (yet being the same at 100% and 0%) okay?

Thanks,
Rusty

Edit: It is only the 'y' value that changes.
itsjustme
QUOTE(rusty @ Jul 27 2007, 12:07 AM) *
For the following item:

In the "Animation_Controls/Leg_Controls/left_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

With the pose at 100% I set the enforcement to 0, clicked on compensate mode and reset the enforcement to 100%. I then set the pose to 0% and copied all of the off-set values over. However, when I move the pose from 100% to 0% the off-sets change. That is to say they are the same at 100% and 0% but somewhere between 100% and 0% a key frame must be set because the off-set values change before going back to the same off-set values at 0%.

I tried setting the 100% pose off-set values at 50% but this did not do the trick.

Is this change in off-set values as the pose goes from 100% to 0% (yet being the same at 100% and 0%) okay?

Thanks,
Rusty

Edit: It is only the 'y' value that changes.


I have run across instances occasionally where I had to use the Timeline to set the "0" end of the compensates...I would try that here. At 100%, set the enforcement to "0", hit the compensate button, change the enforcement to 100%, open the Timeline, select each compensate individually and copy the values from the 100% to the 0% of the Pose. It shouldn't move at all when you slide the Pose slider. If it still twitches, there's something else we'll have to track down.

Hope that helps, Rusty.
rusty
David,

I need you help again. I redid the shoulders so that, with the arms out, the shoulders did not roll up (shrug) -- in this way the shoulder bone is level... with 18 models to rig I need to make things as easy and as 'normal' as possible. Then I redid everything up through the compensation adjustments However once again the arm control bones are not right. I'm doing something wrong and need to know what it is. I can't send every model to you for shoulder adjustments LOL. Maybe I need to remodel the arms to be straighter... or maybe I'm not aligning the install bones correctly... I hope you can figure it out.

The password is the same as before.

Again, thanks for all of your help!
Rusty

Click to view attachment
mtpeak2
Can you send me the password Rusty? David e-mailed me with an updated rig because of a problem you were having. I'm in the middle of an install and I had no problems. However, there were poses in the arms that I did not compensate because that caused the biceps to roll.
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