QUOTE(rusty @ Jul 21 2007, 08:54 PM)

In the following:
3.08 In the "Rig_Components/leg_constraints_folder/legs_SQUETCH" Pose
a. right_knee_geom ("orient like right_calf_geom" and "orient like right_thigh_geom")
b. left_knee_geom ("orient like left_calf_geom" and "orient like left_thigh_geom")
Can we assume that “right_calf_geom” should now be “right_calf_bow_0_geom” and so on for each constraint name?
I think you're right, Rusty...that one slipped by me. It should be "right_calf_bow_0_geom" and "right_thigh_bow_3_geom" for the "right_knee_geom" bone, if I'm remembering correctly.
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In the following as well as the 3 steps that follow it…
4.02 In the Animation_Controls/Arm_Controls/right_arm_maintain_orientation_chest_controller" pose reset the compensates on right_bicep_with_shoulder ("orient like chest_controller") at 0% of the Pose.
The pose is an on/off pose – do you mean ‘off’ instead of 0%?
Yes, another one that got by me.
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The following, where you want to reset the compensates at pose setting 0 and 100 is odd in that the pose starts at 50% and, the constraint enforcement follows the pose percentage. I set the pose to 100% (ergo enforcement 100% as well), zeroed the enforcement, turned on compensate mode and then entered 100 again in the enforcement. I then copied the Rotate offsets from the 100% setting to the 0% setting. I wondered if I would get some jitter between the due to interpolation but, no, looked smooth to me.
Only question is… did I get it right?
Yessir, you got it right.
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Too many 'bow' adds not reflecteed in redo compensates to mention... seems clear which is meant.
Thanks for going through this, Rusty! If I look at things too much, I sometimes don't see them clearly. I'm going to be updating the rig in the next few weeks (if all goes as planned), so I'll make sure that the corrections are made.