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Full Version: Is there a good model for CP assignment reference...
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
rusty
Well darn the Topic says it all: Is there a good model to use as a reference to how CPs should be assigned. I know most of this but in some places there are geometry bones whose specific use is unclear. Ideally the reference would use all those geometry bones stacked on top of each other or sticking out here and there.

Thanks!
Rusty

Edit: Also something up to date -- some old examples I have are way different and so it looks like geometry bones have been added.
itsjustme
I keep "Squetchy Sam" up to date, you can get him in this post...there is also a link to all Squetch Rig related stuff on the Wiki page (it's also in my signature at the bottom of every post I make). There are a few bones here and there that aren't used in Squetchy Sam...they weren't needed for him, but might be necessary for other characters. He'll give you a good idea for most of the weighting though.

Hope that helps, Rusty.
rusty
QUOTE(itsjustme @ Jul 15 2007, 01:04 PM) *
I keep "Squetchy Sam" up to date, you can get him in this post...there is also a link to all Squetch Rig related stuff on the Wiki page (it's also in my signature at the bottom of every post I make). There are a few bones here and there that aren't used in Squetchy Sam...they weren't needed for him, but might be necessary for other characters. He'll give you a good idea for most of the weighting though.

Hope that helps, Rusty.


Thanks! I forgot all about Squetchy Sam! Now... is there an easy way to make all of the geom bones visible in the Squetchy Sam model in the model view/bones mode?
itsjustme
QUOTE(rusty @ Jul 15 2007, 06:01 PM) *
QUOTE(itsjustme @ Jul 15 2007, 01:04 PM) *
I keep "Squetchy Sam" up to date, you can get him in this post...there is also a link to all Squetch Rig related stuff on the Wiki page (it's also in my signature at the bottom of every post I make). There are a few bones here and there that aren't used in Squetchy Sam...they weren't needed for him, but might be necessary for other characters. He'll give you a good idea for most of the weighting though.

Hope that helps, Rusty.


Thanks! I forgot all about Squetchy Sam! Now... is there an easy way to make all of the geom bones visible in the Squetchy Sam model in the model view/bones mode?


To make the "geom" bones visible in the Bones window, you can just run the InstallRig plugin...it won't affect anything else.
rusty
QUOTE
To make the "geom" bones visible in the Bones window, you can just run the InstallRig plugin...it won't affect anything else.



Ah! Ah... and when you want to hide them, do you hide them by hand or is there an easy way to do that too? And is this information somewhere I'm not seeing? I perused the Wiki page -- lots of links -- at least several are broken.

r
itsjustme
QUOTE(rusty @ Jul 15 2007, 10:59 PM) *
QUOTE
To make the "geom" bones visible in the Bones window, you can just run the InstallRig plugin...it won't affect anything else.



Ah! Ah... and when you want to hide them, do you hide them by hand or is there an easy way to do that too? And is this information somewhere I'm not seeing? I perused the Wiki page -- lots of links -- at least several are broken.

r


If you want to hide all of the bones at once, hold the "Shift" key down and hide the "body_SQUETCH_base" bone in the PWS...to unhide all of the bones, hold the "Shift" key down and unhide the "body_SQUETCH_base" in the PWS.

Hope that helps, Rusty.
rusty
QUOTE(itsjustme @ Jul 15 2007, 10:07 PM) *
QUOTE(rusty @ Jul 15 2007, 10:59 PM) *
QUOTE
To make the "geom" bones visible in the Bones window, you can just run the InstallRig plugin...it won't affect anything else.



Ah! Ah... and when you want to hide them, do you hide them by hand or is there an easy way to do that too? And is this information somewhere I'm not seeing? I perused the Wiki page -- lots of links -- at least several are broken.

r


If you want to hide all of the bones at once, hold the "Shift" key down and hide the "body_SQUETCH_base" bone in the PWS...to unhide all of the bones, hold the "Shift" key down and hide the "body_SQUETCH_base" in the PWS.

Hope that helps, Rusty.


Dho!!%&##%#%!!!!!!!!! Thanks. blush.gif
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