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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Modeling > TWO Characters
ruscular
I have been ask to make a generic winkie.

so far its 1001 patches. too high?

I'll just post what I have so far. I need an eye and hands to make low patch from. I tried to make it look close to what is out there in winkie land. I am using v12 so an eye and hand would have to be from that version, unless someone just want to add that part as is? I'll do a shoe and hand it in.
robcat2075
QUOTE(ruscular @ Jul 13 2007, 09:57 PM) *
I have been ask to make a generic winkie.

so far its 1001 patches. too high?

I'll just post what I have so far. I need an eye and hands to make low patch from. I tried to make it look close to what is out there in winkie land. I am using v12 so an eye and hand would have to be from that version, unless someone just want to add that part as is? I'll do a shoe and hand it in.



can you post a wire frame?

or email me the mdl?
ruscular
here is the wire frame!
its down to 1069 patches by getting rid of his back head hidden from hair. including shoes.
ruscular
The other alternative is to make a face decal onto a sphere for the crowd background, flocking.

685 patches with face decal on it.
robcat2075
Hi Russel,

That looks real good.

I think the modeled face (vs. a decaled sphere) will do fine for us.

there's a few small deviations from Yves drawing that I'll need. I'll try to sketch them out.

I'll also try to back convert a Winkie hand and eyeball for you to re-use.

watch this space.

thanks!

itsjustme
He could use an extra spline in the middle of the biceps, forearms, calves and thighs...just my opinion.
robcat2075
QUOTE(itsjustme @ Jul 14 2007, 12:32 AM) *
He could use an extra spline in the middle of the biceps, forearms, calves and thighs...just my opinion.


Is that to support bending, or will the squetch rig need it for something else?
itsjustme
QUOTE(robcat2075 @ Jul 14 2007, 01:11 AM) *
QUOTE(itsjustme @ Jul 14 2007, 12:32 AM) *
He could use an extra spline in the middle of the biceps, forearms, calves and thighs...just my opinion.


Is that to support bending, or will the squetch rig need it for something else?



To help preserve the volume of each section of limb, especially when twisting or bowing. Since this is for crowds of characters, it probably wouldn't be noticed...I don't know how close the shots are going to be or what the characters are going to be expected to do.
ruscular
I have 3 ring per joint, because I did not know the rigging, the ring could be move accordingly and its the min for joint movement even for a fan bone system. The extra spline I would use for animating a bicep bulge when flexing. You need at least 2 ring for joint deformation and the extra ring for volume in twisting. All three ring can be use for twisting.

Try it with both model, for each situation. The second model I load up has the extra spline. BTW At first I didn't understand, and was working on adding a spline along the side instead of cross section.

1106 patches, not including hands and eyeball.

The ver12 disk can look at ver14 with the beta version of 14. I don't think that beta ver14 has any glitches for basic modeling. adding an existing hands and eyeball should not be a problem.
itsjustme
QUOTE(ruscular @ Jul 15 2007, 02:46 PM) *
I have 3 ring per joint, because I did not know the rigging, the ring could be move accordingly and its the min for joint movement even for a fan bone system. The extra spline I would use for animating a bicep bulge when flexing. You need at least 2 ring for joint deformation and the extra ring for volume in twisting. All three ring can be use for twisting.

Try it with both model, for each situation. The second model I load up has the extra spline. BTW At first I didn't understand, and was working on adding a spline along the side instead of cross section.

1106 patches, not including hands and eyeball.

The ver12 disk can look at ver14 with the beta version of 14. I don't think that beta ver14 has any glitches for basic modeling. adding an existing hands and eyeball should not be a problem.


Looks good. Sorry I wasn't clear.
robcat2075
Hi Russel,

here are some notes and body parts. Let me know if you dont' have broadband to download it.

Winkiecommentsandparts.zip

thanks!

ruscular
Nice Video! how did you do that and how much$$?

Here is the file.

its down to 1766 patches

I tried to get as close to 1776, the year of our country!
PF_Mark
QUOTE(ruscular @ Jul 19 2007, 08:14 PM) *
Nice Video! how did you do that and how much$$?


It's free

http://www.hyperionics.com/

I have played around with it have any questions just ask wink.gif
itsjustme
D'oh! accidental post...sorry about that.
robcat2075
QUOTE
Here is the file.

its down to 1766 patches

I tried to get as close to 1776, the year of our country!


Thanks, Russell! I should have thought of asking you three months ago!


QUOTE(ruscular @ Jul 19 2007, 07:14 PM) *
how did you do that and how much$$?


It's a screencapture movie with "Hypercam". It's not great but it's semi-free. The free demo puts that "unregistered" label at the top
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