Hi!
Because my character models are virtual actors who must ware many outfits, heads and bodies are separate. Also my heads are already rigged using an earlier version of the Squetch head rig and, for now, I will use this. So I need to chop off the Squetch rigs head. I've said all this before and the stuff below has been asked and discussed before but, before I start deleting I felt I needed one more check...
This seems pretty straight forward. There's all the head bones, many under the 'FACE Interface_INSTALL_body_SQUETCH_base' bone and probably elsewhere. There's the relationships which seem to be nicely placed in separate areas; HEAD/NECK, Face_underlying_controls, Face Interface and lots of stuff under Bones Relationships with the word 'face' in the name. There maybe stuff mixed in with the 'Hide' relationship but I don't think so.
There's the poses that front end many of these relationships up there in user properties and finally the splines that make up the 3D controls.
For the most part 'stuff' relating to the head rig is grouped separately where every they maybe. As far as I can tell, there are no 'ties' between the body rig and face rig that will require special handling or patches of any kind.
Sound about right? Anything else I should be aware of?
Cheers,
Rusty
Edit: *** Do you know if the install plug-in will have problems if the face rig elements are absent? ***
Also, if I create PWS filters selecting 'Everything' and searching for 'face' will I probably find everything?
