Help - Search - Members - Calendar
Full Version: Beheading the Squetch Rig...
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
rusty
Hi!

Because my character models are virtual actors who must ware many outfits, heads and bodies are separate. Also my heads are already rigged using an earlier version of the Squetch head rig and, for now, I will use this. So I need to chop off the Squetch rigs head. I've said all this before and the stuff below has been asked and discussed before but, before I start deleting I felt I needed one more check...

This seems pretty straight forward. There's all the head bones, many under the 'FACE Interface_INSTALL_body_SQUETCH_base' bone and probably elsewhere. There's the relationships which seem to be nicely placed in separate areas; HEAD/NECK, Face_underlying_controls, Face Interface and lots of stuff under Bones Relationships with the word 'face' in the name. There maybe stuff mixed in with the 'Hide' relationship but I don't think so.

There's the poses that front end many of these relationships up there in user properties and finally the splines that make up the 3D controls.

For the most part 'stuff' relating to the head rig is grouped separately where every they maybe. As far as I can tell, there are no 'ties' between the body rig and face rig that will require special handling or patches of any kind.

Sound about right? Anything else I should be aware of?

Cheers,
Rusty

Edit: *** Do you know if the install plug-in will have problems if the face rig elements are absent? ***

Also, if I create PWS filters selecting 'Everything' and searching for 'face' will I probably find everything?
itsjustme
I'll have to answer this one tonight...I'm out of time at the moment, but I thought I'd let you know that I saw this and will get you an answer tonight. I want to make sure what I'm telling you is correct, so I'll have to actually go through the steps to confirm everything. Sorry for the delay, Rusty.



itsjustme
Okay, I believe this is the answer, Rusty:


If you have a character that is already rigged with a version of the Squetch Rig, and want to keep your current face rig, FACE controls and weighting (for the face and head), here's what I would do:

On your character:

1. Move the "body_SQUETCH_base/body_SQUETCH_pivot/body_SQUETCH_character/base_bone/head_orient_like_chest/neck_control/head_manual_control" (along with all of its' children) and the "body_SQUETCH_base/FACE Interface - Master" (along with all of its' children) to the top of the Bones folder (which would put it on the same level in the hierarchy as the "Master_EyeTarget").

2. Delete every bone other than the "Master_EyeTarget", "FACE Interface - Master" and the "head_manual_control" (and their children).

3. Delete all of the non-FACE related Smartskins.

4. Delete all Poses except in the following folders:

a-"Animation_Controls/Face_underlying_controls"
b-"Animation_Controls/FACE Interface"
c-"Show_and_Hide_Rig_Components/hide_all_eyeblink_nulls"
d-"Show_and_Hide_Rig_Components/hide_face_setup_bones"
e-"Show_and_Hide_Rig_Components/hide_FACE_non_tweaking_bones"


In the Posable installation rig:

1. Delete "Master_EyeTarget", "blink_main_INSTALL", "HeadProxy_INSTALL", "face_INSTALL" and the "FACE Interface_INSTALL_body_SQUETCH_base" (and their children).

2. Delete the "head_manual_control" bone and its' children (it's under one of the children of the "head_INSTALL" bone).

3. Under "Groups", delete the "FACE_groups" folder.

4. Delete the FACE control labels in the modeling window.

5. Delete all of the FACE related Smartskins.

6. Delete the following Pose folders:

a-"Animation_Controls/Face_underlying_controls"
b-"Animation_Controls/FACE Interface"
c-"Show_and_Hide_Rig_Components/hide_all_eyeblink_nulls"
d-"Show_and_Hide_Rig_Components/hide_face_setup_bones"
e-"Show_and_Hide_Rig_Components/hide_FACE_non_tweaking_bones"


Now, after saving both of those models, import the character into the Posable installation model and go through the normal Posable installation method.

After you have run the InstallRig plugin, re-parent the "FACE Interface - Master" bone as a child of the "body_SQUETCH_base" bone and re-parent the "head_manual_control" bone as a child of the "body_SQUETCH_base/body_SQUETCH_pivot/body_SQUETCH_character/base_bone/head_orient_like_chest/neck_control" bone.


QUOTE
Edit: *** Do you know if the install plug-in will have problems if the face rig elements are absent? ***


It shouldn't cause a problem.

Hope that helps.
rusty
David!

You are the man!! Thanks for all the effort you put into answering my question!

Strange, about every hour I checked for this and a couple of other replies using 'View New Posts' as I always do and I saw nothing. Just now and just for kicks I checked for replies by going to the postings and there they were! It seems that 'View New Posts' is somehow selective; it shows you all the new posts except the ones your looking for LOL. There are probably all kinds of replies I'm unaware of!

Thanks!
Rusty
rusty
David,

Your instructions seem strange. Or, they look great if I were wanting to do something a little different... or I'm just confused LOL.

First let me be clear on where I'm at and what I want to do. I have gone through the posable install through step 5. Step 6 deals with the head install and I won't need this (there really is no head yet). So at this point, what I wanted to do is skip Step 6, remove everything related to the head and then proceed with the Posable installs 'Step 7' and 'The Final Step'.

Now, in your email it looks to me like steps 1 through 4 under "On your character" removes everything but the head -- just the opposite of what I am looking to do right now. If I'm right about this then... this is okay as later downstream I'll need these instructions.

The instructions 1 -6 under "In the Posable rig:" look more like instructions that will remove the head rig portion -- the stuff I need now.

Am I on track here?

Rusty
itsjustme
Maybe I'm confused, Rusty...the instructions I outlined are for if you have a face and head on a character that you want to keep the rigging for and want to replace the rest of the rig. The instructions for the character deletes everything except the head and face/FACE stuff, the instructions for the installation rig deletes only the head and face/FACE stuff. On the Posable installation rig, you will still need the main head "INSTALL" bone so that you can get the neck to end in the correct place.

Is that what you need?
rusty
QUOTE(itsjustme @ Jul 10 2007, 07:01 PM) *
Maybe I'm confused, Rusty...the instructions I outlined are for if you have a face and head on a character that you want to keep the rigging for and want to replace the rest of the rig. The instructions for the character deletes everything except the head and face/FACE stuff, the instructions for the installation rig deletes only the head and face/FACE stuff. On the Posable installation rig, you will still need the main head "INSTALL" bone so that you can get the neck to end in the correct place.

Is that what you need?


Using the Posable rig, remove (as in get rid of) everything related to the head except the head bone... leaving the posable rig for everything below the neck and the head bone.
itsjustme
QUOTE(rusty @ Jul 10 2007, 09:14 PM) *
QUOTE(itsjustme @ Jul 10 2007, 07:01 PM) *
Maybe I'm confused, Rusty...the instructions I outlined are for if you have a face and head on a character that you want to keep the rigging for and want to replace the rest of the rig. The instructions for the character deletes everything except the head and face/FACE stuff, the instructions for the installation rig deletes only the head and face/FACE stuff. On the Posable installation rig, you will still need the main head "INSTALL" bone so that you can get the neck to end in the correct place.

Is that what you need?


Using the Posable rig, remove (as in get rid of) everything related to the head except the head bone... leaving the posable rig for everything below the neck and the head bone.


If I'm understanding (maybe I'm still not), isn't that what I outlined, Rusty?
rusty
QUOTE(itsjustme @ Jul 10 2007, 09:09 PM) *
If I'm understanding (maybe I'm still not), isn't that what I outlined, Rusty?


Yes. I'm sorry for the 'email hiccups'... this is a forum but it seems that stumbling 'cause written messages aren't always clear isn't confined to email... my bad.... it happens.

Thanks!!
Rusty
itsjustme
QUOTE(rusty @ Jul 11 2007, 11:14 AM) *
QUOTE(itsjustme @ Jul 10 2007, 09:09 PM) *
If I'm understanding (maybe I'm still not), isn't that what I outlined, Rusty?


Yes. I'm sorry for the 'email hiccups'... this is a forum but it seems that stumbling 'cause written messages aren't always clear isn't confined to email... my bad.... it happens.

Thanks!!
Rusty


Not a problem, Rusty. If there is something about the explanation that isn't clear or incorrect, let me know and I'll see if I can straighten it out. It's hard sometimes to get a procedure across with just text. Don't hesitate to ask if something doesn't go as expected.
rusty
David,

How about the relationship:

Animation_Controls|HEAD/NECK

For deleting the head rig, it kind of looks like this relationship or parts of it should be removed as well.

Thanks,
Rusty
itsjustme
QUOTE(rusty @ Jul 12 2007, 12:22 PM) *
David,

How about the relationship:

Animation_Controls|HEAD/NECK

For deleting the head rig, it kind of looks like this relationship or parts of it should be removed as well.

Thanks,
Rusty


Since you're replacing a Squetch Rig head with another Squetch Rig head, you won't need to delete those Poses. The only thing that will probably be needed for those Poses is to reset the compensate on the "head_and_neck_orient_like_chest" Pose.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.