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Full Version: A silly little Squetch Rig question...
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
rusty
Hi,

After many trials and tribulations in other areas I'm once again back to installing the Squetch Rig (the posable version).

After I go through all the steps and export the action to a model and read the model back in and do more stuff and finally run the plug-in (deep breath)... I assume I'm left with the geometry bones which I assign the mesh to and then weight and test and tweak and so on.

I also know there is a whole bunch of stuff needed for the face rig but... for now I'm using my own face rig (which is very close to the same).

My question concerns the 'control' bones you actually use to animate the model. Somehow the geometry bones get hidden and the 'control' bones appear but... how does this happen?

Thanks!
Rusty
itsjustme
QUOTE(rusty @ Jul 7 2007, 08:00 PM) *
Hi,

After many trials and tribulations in other areas I'm once again back to installing the Squetch Rig (the posable version).

After I go through all the steps and export the action to a model and read the model back in and do more stuff and finally run the plug-in (deep breath)... I assume I'm left with the geometry bones which I assign the mesh to and then weight and test and tweak and so on.

I also know there is a whole bunch of stuff needed for the face rig but... for now I'm using my own face rig (which is very close to the same).

My question concerns the 'control' bones you actually use to animate the model. Somehow the geometry bones get hidden and the 'control' bones appear but... how does this happen?

Thanks!
Rusty



All of the bones not needed for animating are hidden using Poses (with a couple of exceptions, like the eyelid bones). You can unhide whatever you want in bones mode, but they will (for the most part, like I said) be hidden in an Action or Choreography.

Hope that helps, Rusty.
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