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Full Version: v14.0 Beta 6 (RC1)
Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2007) > A:M v14.0
WillP
Here are links to the v14.0 Beta 6 Installer.

Windows: OSX (Universal Binary): Fixes since the last release:
  • 0004556: [Rendering] Toon lines only in new chor doesn't render (marshall)
  • 0004648: [Constraints] TWO: Can't constrain to a bone (KenH)
  • 0004629: [Lighting] TWO: Missing light list on frame 0 of 1_03_08 (KenH)
  • 0004639: [Interface] Can't read long bone names in CP bone weighting list (KenH)
  • 0004659: [Realtime] Make ambient lighting work correctly in realtime renderer. (Ken Chaffin)
  • 0004658: [Realtime] Make fog work in realtime renderer. (Ken Chaffin)
  • 0004657: [Images/Animations/Rotoscopes] Rotoscope image time crop controlled by image folder's Instance Crop Style property. Within Cache (default) or Instead of Cache. (barney)
  • 0004631: [Materials] Request for more descriptive image-driven properties list, (when SHIFT is held all pointer properties have full names) (swooster)
  • 0004654: [Lip Sync] Moving dope sheet "words" to the right messing up channels. (willp)
  • 0004652: [Images/Animations/Rotoscopes] rotosocpes with linked sound timeline group, and offset made sounds jump (barney)
  • 0004647: [Sounds] Sound::GetPointerList() is not plugin compatible (Ken Chaffin)
  • 0004043: [Interface] TWO: linked lights (.lit files) as action objects in light lists, trouble saving loading (Noel)
  • 0004624: [Images/Animations/Rotoscopes] Model rotoscopes are not visible when images folder.preview resolution is low (Noel)
  • 0004646: [Images/Animations/Rotoscopes] drag drop animation as camera rotoscope, range comes in after last rotoscope again. (barney)
  • 0004634: [Relationships/Poses] Expressions Can't be directly Applied over CP's Properties. (Ramón López)
  • 0004590: [Relationships/Poses] Distortion box in pose changes dimensions when targeted, causes exit to destop when untargeted (robcat2075)
  • 0004628: [Animation] Force keyframe doesn't default to constraint results any longer (Noel)
  • 0004620: [Images/Animations/Rotoscopes] Rotoscopes are not visible. (largento)
  • 0004614: [Relationships/Poses] Make groups inside Distortion Boxes corrupts the file project and causes crash. (Ramón López)

    Make sure when you report bugs to A:M Reports, that you pick the v14 project in the upper right.
Ramón López
...THANK YoOUu!!! biggrin.gif I was waiting for it and I can't wait more to try it, but... only a doubt before nothing, I've just download it and during installation it says to me: "Welcom to Animation Master v14.0 Beta 5 Setup program.This program will install Animation Master v14.0 Beta 5 on your computer", plus I have compared the side of this download and the previews one and it's exactly the same (11.476.428 bytes) for both AM2007.EXE files, so... well, if possible, I'd like to be sure if it's me or could be something wrong in the file or the link... Well, and THANKS again for all that support and the excellent AM:Reports service!
Ganthofer
My previous (Beta 5) is 11,458,785

While the new (Beta 6) is 11,476,428

It does say installing beta 5 but the Help About says Beta 6 and the Splash says RC1

I think you have the right download, but maybe you over wrote your beta 5 with the new one.
Ramón López
Hmmm... Weird! It seems that (although I checked it several times...) I got mixed up with the files? Well, not impossible at all tongue.gif

...But well, the best thing is that now it's installed and working and, although there are some feedbacks that I'll report then, there are too some important improvements for me so... well, I even have tried to unninstall definitelly the v13.0 from my computer cause I actually prefer to work with v.14.0 and find possible bugs in passing, but I have had problems with the file associations and other Windows issues (like the absence of A:M icon in the "Add or Delete Programs" or "Open with..." lists, i.e.)

Then my question now is, could be not advisable still quit v13.0 although a v14.0 Beta Release Candidate 1 be available? And if finally not... When this will be possible? Only for curisity...

Ah, and... THANKS! smile.gif
John Bigboote
Oh I see...'RC' is "Release Candidate"...for a minute there I thought you guys had gone 'Remote Control' on us! Good to see the release will be soon, as predicted. JUST in time for SIGGRAPH.
Ramón López
YoOo-HoOo!!! biggrin.gif The possibility of apply expressions over CP properties works IN-CRE-DI-BLY! And it works too for CP Bias and Distortion Box CPs!!! Ahhh... I simply love it! smile.gif This one was a very important issue to me and I think I'll never can be enough grateful to you guys! THAAAAAANKS!!! Again and again and...

PS: ...again smile.gif
KenH
QUOTE
# 0004659: [Realtime] Make ambient lighting work correctly in realtime renderer. (Ken Chaffin)
# 0004658: [Realtime] Make fog work in realtime renderer. (Ken Chaffin)


These are especially intriguing. Can't wait to find out all about them!
KenH
Oh wow! Turn on fog in a camera chor and look through the camera!!! And change the intensity of a light in the camera!!!(Maybe that one was there before?) Damn....all we need now is realtime shadows. *Cough*Dir*cough*ect*cough*X*10*cough*

Nice Work Hash!

PS I wonder if patches are culled when they're hidden by realtime fog. I'll have to start playing round with HAMR again soon.....
largento
The ambient light realtime thing is very cool! (My Mac doesn't seem to like the fog, though.)

Thanks to Noel for the quick response and fix for my rotoscope problem! I was pulling out my hair on that one.


Fuchur
Strange thing:
I downloaded the new 14.0 beta 6 (it is described to be beta 5, but as I read in this thread that is okay...)
and now I cant start A:M with my CD anymore. Beta 5 runs like it should, but now when I try to start A:M with my OZ-CD, it asks me to insert the right cd...

Anything I can do against that?
*Fuchur*
Dhar
I had the same thing happen to me.

Do a clean uninstall of A:M - reinstall with the OZ CD- then download Beta 6.

That should work.
Fuchur
Ah, thanks Dhar... worked for me too smile.gif

*Fuchur*
Fuchur
Do I see right? Particles -> Fluid? And Blobbies arent just renamed or anything?

*Fuchur*
ssappington
QUOTE(Fuchur @ Jul 5 2007, 10:57 PM) *
Do I see right? Particles -> Fluid? And Blobbies arent just renamed or anything?

*Fuchur*


Yep- you see right- still very much under development- being written by our new intern "Stevie"
He's made great progress in a very short time!

agep
QUOTE(ssappington @ Jul 6 2007, 07:59 AM) *
QUOTE(Fuchur @ Jul 5 2007, 10:57 PM) *
Do I see right? Particles -> Fluid? And Blobbies arent just renamed or anything?

*Fuchur*


Yep- you see right- still very much under development- being written by our new intern "Stevie"
He's made great progress in a very short time!
That is cool news! its going to be great to follow the development
Fuchur
Yeah, very cool!

Nice to have you in the hashteam stevie! smile.gif

*Fuchur*
Julian
QUOTE(ssappington @ Jul 5 2007, 10:59 PM) *
QUOTE(Fuchur @ Jul 5 2007, 10:57 PM) *
Do I see right? Particles -> Fluid? And Blobbies arent just renamed or anything?

Yep- you see right- still very much under development- being written by our new intern "Stevie"
He's made great progress in a very short time!

So far, it looks like fluid is better than blobbies at spreading out into a puddle when it collides with a surface, but fluid takes twice as long to render!
robcat2075
QUOTE(Julian @ Jul 8 2007, 07:55 PM) *
So far, it looks like fluid is better than blobbies at spreading out into a puddle when it collides with a surface, but fluid takes twice as long to render!


That 2 hours wasn't just for one frame, was it?
Paul Forwood
Yes, fluid is verrrrrrrrry slow. Almost ice. wink.gif
Julian
QUOTE(robcat2075 @ Jul 15 2007, 01:13 AM) *
That 2 hours wasn't just for one frame, was it?

Yes, 2 hours for one 320x240 frame on a 1.5 GHz computer.
agep
QUOTE(Julian @ Jul 9 2007, 02:55 AM) *
QUOTE(ssappington @ Jul 5 2007, 10:59 PM) *
QUOTE(Fuchur @ Jul 5 2007, 10:57 PM) *
Do I see right? Particles -> Fluid? And Blobbies arent just renamed or anything?

Yep- you see right- still very much under development- being written by our new intern "Stevie"
He's made great progress in a very short time!

So far, it looks like fluid is better than blobbies at spreading out into a puddle when it collides with a surface, but fluid takes twice as long to render!
Could you share the settings? I want to play with the fluid to, but mine goes crazy..
Julian
QUOTE(agep @ Jul 15 2007, 10:30 AM) *
Could you share the settings? I want to play with the fluid to, but mine goes crazy..

I already deleted that project, but IIRC, I just used the default settings for fluid with Blobbiness set to 100% and Object Collisions turned on.
robcat2075
QUOTE(Julian @ Jul 15 2007, 12:27 PM) *
Yes, 2 hours for one 320x240 frame on a 1.5 GHz computer.


ouch. I wonder, does such a material automatically benefit from A:M's multiple core operation or does it have to be specially written for that?

If one ran separate instances of A:M and did the every-other-frame strategy, would the particles correctly track?
MattWBradbury
QUOTE
2hr 7min


blink.gif

How long does it take to simulate?
Julian
QUOTE(MattWBradbury @ Jul 15 2007, 02:34 PM) *
How long does it take to simulate?

Well, you can see the animation of the particles in real time. It just seems to take a long time to evaluate the surface of the blobbiness field around each particle.
MattWBradbury
Can someone show a shaded quality render of these particles in action? I always do real time sprites, and they look pretty close to what they do when rendered. Just no additive shading or blending with real time.
johnl3d
Blobbies/Fluids don't shade the way sprites do

here is a real simple one

Click to view attachment


MattWBradbury
So what I can see is that fluids act like blobbies, but they don't seem to stick to each other as much. In my tests on blobbies, they would get stuck at the emitter and just start piling on top of each other. Would these effects be useful for things like, filling a glass, and then pouring everything out? I tried doing that with blobbies, but the sticking made it impossible.
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