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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Rigging
KenH
To riggers:

I notice that if you move Green Monkeys hip null that his tail bones get keyed......but not any other bone. Would it be possible to make it so that they don't get keyed? Or are they keyed for a reason? I find that it upsets the tail dynamics and I have to delete the tail bone keys at the end to get decent dynamic results.

Thanks.
mtpeak2
The dynamics will have to be setup differently.
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