QUOTE(mtpeak2 @ Jun 13 2007, 06:15 PM)

On the kinematic constraint for the IK chain, support limits and damping is set to ON. When this is turned off, the problem goes away.
I remember some time ago, David And I had a discussion about this being on/off, but I don't remember why we had the conversation. I believe it had something to do with the forearm twisting and the limb bowing.
This should be turned off in all the models.
The kinematic setting came up when Woot's arms needed resizing, I'm not sure if that was eventually used in animation or not. I reset Woot's arm kinematic constraints to have the "Support Limits/Damping" off...it seems to fix the problem, give it a try. Thanks for tracking that down, Mark!
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D'oh! I updated Woot, thought I messed up, reverted Woot, then updated him again. If you had a problem, try re-downloading him now. Sorry about that.