QUOTE(mtpeak2 @ Jun 11 2007, 09:00 PM)

I looked at the chor, there are rotation channels on the right arm hinge (created when IK arms was turned on). These channels are not flat and are causing the rotation problems.
Ken, those keys are created when IK arms is turned on/off. Rght_ball_rotate_controller is keyed when IK legs is turned on/off.
Mark's right...that's the problem. The IK/FK switch in most of the TWO characters is the old version that could have this problem. Green_Monkey_Woot has the latest arms and legs, the Hippogyraf has the latest IK/FK switch and I'm currently updating the Tin_Owl...I'm not sure which characters have the latest IK/FK switch besides those, I think a couple. I didn't update all the characters so as to avoid affecting any previous animation...I would have to modify some of them.
You could set a manual key on the arm hinge to prevent the rotation...I realize it's not ideal. I can update any character that is necessary, but for characters that have been used in previous animation I would want to make a v2 so that nothing previously animated is affected. Let me know if I need to update something and I'll put it on my to-do list.