Windows:
- v13.0 Installer (2006 - Yeti CD ) (11m)
- v13.0 Installer (2007 - Oz CD ) (11m)
- v13.0 Network Installer (Hasp Requires 2006 subscription) (15mb) ]
- v13.0 NetHasp Network Installer Only install if you are using a multiseat network hasp (NetHasp Requires 2006 subscription) (15mb) ]
- Reference.exe F1 Help File Installer (51mb) updated 6/16/2006
- AMv13Installer.zip (22.5m)
- OSX NetRender Install.zip (6.5m) - Contains RenderSlave & Rendermessenger to connect to a windows RenderServer
- 0004612: [Relationships/Poses] Make groups inside Distortion Boxes corrupts the file project and causes crash. (Ramón López)
- 0004527: [SDK] Importing a action into a model (sgross)
- 0004525: [Modeling] Toggle Decal as Rotoscope Crash (swooster)
- 0004473: [_Other] Warns when loading a newer file version. Control key on ok stops warning. Shift key when loading a newer version, warns again. (Noel)
- 0004471: [Particle Systems] explosion.prj from cd works again. It was saved with the emitter hidden, emitter loads visible now (Noel)
- 0004444: [Rendering] Toon mode, Click Render Mode (Q), then Right click - Program ends (caroline)
- 0003972: [Plugins] Bugs in Flocking Plugin Particularly with Hair (rickh)
- 0001646: [Plugins] crowd with flock surface constraint doesn't translate objects correctly unless you are translating the crowd (Noel)
- 0002960: [Constraints] Crowd flock constrained to surface does not render properly (MMZ_TimeLord)
- 0000164: [Constraints] 'crowd' flocking with 'flock surface' constraint crashes at render (FilipLouwet)
- 0000509: [Constraints] Flocking Surface Constrain issues (Bill_Y)
- 0002568: [Particle Systems] crowd action wierdness (bendytoons)
- 0002359: [Particle Systems] Flock constrained to surface crashes upon final render to screen. (MMZ_TimeLord)
- 0004404: [_Other] Chor save missed action caches if 1st , object shorcut action, was a choraction + missing aob in choract, if act instance 1st (Ken Chaffin)
- 0004381: [Rendering] I can't make Render Preset (Hiromoto Akinori)
Examples prj's to play with: hair.prj and hair_oirg.prj (r-click and select save-as)