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Full Version: STEP 2
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
mtpeak2
Translate the white leg install bones on the X axis and the Y axis. (front view)
mtpeak2
Translate the white leg install bones on the Z axis. (side view)
mtpeak2
Rotate the white leg install in the Y axis. (front view).

There was no need to rotate the white leg install bones on the X and Z axis.

NOTE: I scaled the white leg install bones first to get them closer to scale. See next post.
mtpeak2
Scale white leg install bones to the ankle joint. (front, side)

Adjust the Y rotation if needed.

Hide white leg install bones.
mtpeak2
Translate black calf install bones in the Y and Z axis to the center of your knee joint. (side view)

Hide black install bones.
mtpeak2
Translate the toe install bones on the Y and Z axis to the base of the toes. (side view)
mtpeak2
Translate heel install bones in the Y and Z axis to the middle of the heel. (side view)
mtpeak2
Scale toe install bones to the tip of the toes.

Scale heel as desired.
mtpeak2
Hide foot install bones.

Save project.

ONTO STEP 3
Jeetman
Mark,

I'm doing each step as instructed but my model doesn't look like yours in the feet bone area. Did I do something wrong? Here's what my screen looks like. Note the size and positions of the foot and toe bone (I think thats what they are anyway).

George


Click to view attachment
mtpeak2
Reload A:M and see if you still have a problem with translating the toe install bones or try hitting the space bar to update the screen. I have no problem on my end.
Jeetman
OK I got it working but my numbers don't match your's exactly to get the same positioning as in your pics. I take it that's OK though.
mtpeak2
There were changes to the rig after I did these screen grabs, so yes the numbers may not match up.
pwknox
At this point, I realized that I has the rotate snap angle set to 10. I set it back to 1 which is giving me much finer control. I may set it to 0 at a later point.

Phil

EDIT: Now that I play with it a bit. I don't think that snap angle has anything to do with it. I am clicking beside the pose slider instead of on it. It is making the slider jump. So ignore this goffy idea. I am a sloppy clicker. ;-)
ypoissant
Just to mention that the translate_white_leg_install_bone_Y_axis maximum value of 1200 is not high enough to position the hips joint wherei should be.
MikePett
QUOTE(ypoissant @ Apr 29 2007, 11:21 PM) *
Just to mention that the translate_white_leg_install_bone_Y_axis maximum value of 1200 is not high enough to position the hips joint wherei should be.



I am having the same issue and am proceeding with JD's hips a bit low.

Mike
mtpeak2
Are scaling the base bone in STEP 1 correctly?
ypoissant
Yes. It is scaled up to the top of the head. I guess I could scale it a little more and compensate later.
mtpeak2
Are you sure you are looking at the right bone when scaling the base bone? The head bone sticks up higher than the base bone. (This is going to be fixed in the next update)
ypoissant
Ah! OK. I'll check that. Thanks.
mtpeak2
Also, the next update will have 1800 min/max Y translation on the white leg install bones.
MikePett
QUOTE(mtpeak2 @ Apr 30 2007, 08:29 PM) *
Are you sure you are looking at the right bone when scaling the base bone? The head bone sticks up higher than the base bone. (This is going to be fixed in the next update)

I was either looking at the wrong bone or I didn't get my position saved properly. Back from step six or seven where the cheeks wont reach Arrrr. I assumed that I had done it right when you mentioned it. Lesson learned. (sheepish glances)


Thank you for all your hard work and attention to detial. This system rocks.

Mike
mtpeak2
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