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I think you're going in the right direction. It looks rusty, but why do I see a reflection on it?
This is an initial test working with a personal method of texturing I'm developing.
As of right now there are no decal or materials on the model.
I'm also doing this thus far entirely in A:M as I don't have access to my personal favorite paint program Corel Photopaint.
Not particularly interested in using another application right now so focusing on what I can do with A:M alone.
I've toyed with the idea of using several metals.
It seems to me that any metal would be quite rusty after being in Loonville for long.
Borrowing some tin from Tin Castle would echo in a nice effect.
It'd need to be mostly rusted out with little tin left... a very subtle effect as the original unrusted metal should hardly be seen at all?
As far as the reflection... right before rendering I turned up the specular to see how that worked.
Forgot to turn it back down. Ooops.