QUOTE(animas3D @ May 4 2007, 05:06 PM)

First, Although I understand that the color range of 8 bits per channel is much narrower than 16 bits, I have often wondered whether you could see the difference on your monitor since the video card is only delivering 24 bit color. In other words, could you see the difference between a 16 bit image and an 8 bit image on a standard RGB monitor unless perhaps you had a 16 bit video card? Or would the subtleties of 16 bit color be thrown away by the lower depth of your monitor? Am I flawed in this thinking?
You are right. One would not see the difference between an 8-bits image and a 16-bits image when displayed on computer screen because of the vieocard.
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However, from your comparison of histograms above, I can see that working at a higher bit depth provides more intermediate values between the value of lets say 0% and 25% of the levels between dark and light, obviously a benefit. But, if one were to convert the image back from the higher bit depth to 8 bits after applying a gamma curve, would the histogram would be improved with less gaps than if one applied the gamma curve while in the 8 bt color space? (thus resulting in a better 8 bit image).
Yes. That is exactly the point of my demonstration. The idea is that we don't really care what is the format of the final image. It will very probably be an 8-bits per channel RGB format but it could just as well be an 8-bits dittered gif format. We don't care. What we care is that while we work on that image, we keep as much information as possible. And then, only after all the post-processing operations are all completed, we convert to the final format.
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Furthermore, this brings to mind another related question. A final product may be viewed in one of several formats. It may be viewed on a computer screen, it may be viewed on an HD television, or it might be viewed on screen in a theater by either a film projector or a digital projector. If it is viewed on a computer screen, we can all assume that it would be viewed in 8 bit (2.2 gamma), unless they have started making 16 bit video the mainstream.
But if it is viewed on an HD television (for which I am no expert, but assume the signal is digital) then what is the bit depth of that device? And furthermore, what should the gamma be? If it is viewed in a theater (either by a projecting a roll of film or by a digital projector), then what depth/gamma is used there? Obviously, in the case of a piece of film there is no bit depth, however what bit depth/gamma does a film recorder use during the transfer from digital? If all of these depths are higher than 8, then would it not benefit us to work at the correct bit depth and the proper gamma for each desired format we plan to publish in?
You really don't need to care about supplyin the image in an 8-bits or 16-bits format. Once your image is all color corrected, then you can supply it in 8-bits format. That is what everybody expect. If you submit your image for a particular media or application that requires a different format, then someone at the other end should inform you on the technical details.
As far as gamma correction is concerned for film media, every film stock have its own transfer curve and this can be obtained from the manufacturer. This said, unless you have your own digital to film transfer equipment, you shouldn't worry about that. There again, someone at the other end should assist you. Normally, they have a whole set of processes to convert from digital to film and that includes the proper transfer curve.
If you plan to transfer to film however, you should save your images in OpenEXR. The film industry don't use targa or an other 8-bits per channels file format except to prepare graphics. They use a much more sophisticated formats, such as Cineon and now OpenEXR. OpenEXR was developped by Industrial Light & Magic to replace Cineon. Although you can save gamma corrected images in OpenEXR, this format is specifically designed so there are no color correction added to the images it stores. The image data should be strict linear and any color correction should be applied when the images are transfered to a particular media.
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Would it also make sense to think of this as a proper workflow: Renders from A:M can be previewed at Gamma 2.2, but final renders would be done with G1.0 (no adjustment) at 8 bits per channel
No. Not as 8-bits but as 16-bits or as OpenEXR.
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(as far as I know, A:M does not render at 16 bpc, does it?).
Yes it does in PNG format.
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Raw frames from A:M would then be imported into the compositor/Finisher (such as AE, or Flame, etc.) and the bit depth for the project would be set at 16 bits.
No. That would gain very little. That would minimize the errors, up to a very limited point, while you apply post-processing but it would not allow to fill in the missing color information that a native 16-bits format would supply while doing the post processing. If you start with an 8-bits file format, the color aliasing is already present and converting that to 16-bits will only get an image with the same color aliasing even though it is now 16-bits. There is no way you can retrieve the missing color information from an 8-bits image file..
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Just a quick question here, I opened the Adobe Gamma control panel on my laptop and noticed that the description was set to sRGB and the Gamma was Window default 2.2. Does this mean that my monitor is set to 2.2?
No. Adobe Gamma does not really know how your monitor is set. It assumes it is set to the standard which is sRGB with a gamma of 2.2 and that is this assumption that is displayed. It is your responsibility to adjust your monitor so it actually matches this assumption. You do that by moving the sliders. Not by changing the 2.2 value that is displayed in the "Desired" edit box. Actually, it is easier to use the Adobe Gamma wizard and follow the instructions.
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By changing the value there, does that change the gamma of my monitor?
Changing the sliders does change the monitor gamma. Changing the 2.2 value just changes Adobe Gamma assumptions.