Turned the shadow darkness to 100% and it looked okay with the bulb, BUT volumetric lights do not get corrected by this... REALLY bad... see screenshot.
Bruce,
Kleig lights are what I need to avoid since they bleed too when they are too large, especially on multipass. Plus, you can't focus a Kleig light tighter than say 10% without some serious bugs. (Volumetric light disappearing, diffuse light disappearing, etc.)
I was kind of hoping to focus a volumetric Kleig originally, but you can't go past 0% to focus it down and the shadows on volumetrics don't seem to render properly... again, I may be missing a setting.

Also, in V14.0Beta2, I notice that if I play with light settings too much, they start not behaving properly. i.e. - suddenly volumetrics won't work, diffuse disappears regardless of intensity, etc.
I figured if I aimed a light (either light bone in the model or light dropped into the choreography) from inside an object it SHOULD project the appropriate shadows outward. Seems that is not the case, at least not consistantly. I saw this before on some external 'running lights' I made for a space ship I was working on. If the light was placed inside of a modeled cover or lens, the light was able to bleed to other surfaces. Now I didn't know about the shadow darkness setting before, so it may have been that simple.
I'll do some more experiments tomorrow and keep you posted. I'll try and make quite a few different scenarios, so there is no question whether it's a bug or not.