Help - Search - Members - Calendar
Full Version: Axe Madness
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Modeling > TWO Props
ssappington
so- I was trying to straighten out some missing decals on a shot so I could do a final render, and it led to a "TWO axe exploration exersize"- This is what I found
-there are TEN DIFFERENT axes used in TWO
-not one is fully textured with all maps present
-each one has a different bone structure
-some are referenced as many a 130 (one hundred thirty) DIFFERENT times in the TWO data.

I've created a project that is now in the props folder that loads all ten axes-

***Brainstorming needed: how do we clean up this mess? can we create one universal axe? perhaps one axe for each character (Nimee, Tin Woodman, Nick Chopper)?***

I'm missing axe_blade_diffuse.tga (not in TWO data tree)- does anyone have it?

Axes could be replaced in files with simple search and replace, but because we have so many different bone structures to worry about, changes to the axe will radically impact existing animation-

How do we prevent this type of fiasco from occurring again?

I've a bad feeling I will be dreaming about axes tonight...
Paul Forwood
We have had this discussion a few times, at least in relation to Tinman's axe.

Some time ago, after talking to Martin about this it was decided that one axe, I believe that it was, "Axe_Modern V13.mdl", or something like that, was chosen as Tinman's axe. So we agreed that I would create a copy of that axe and name it, "Axe_Tinmans.mdl". It was already textured and had been used in several shots. Unfortunately there were still all those other axes which had been used in other shots so Martin asked that they be left, rather than moved to a seperate folder or deleted. I asked how people were supposed to know which axe to use but received no reply and hoped that people would use the word, "Tinmans", as a guide and also the date that the file was created. Alas, it seems that new axes have been added to the SVN and old ones updated.

I haven't noticed any missing textures yet but then again I haven't looked at Tinman's axe in awhile. I did notice that Axe_Tinmans.mdl has also been edited since I made that copy so perhaps that is where it lost the decals.

As for how you clean up a mess like this and also prevent another dozen axes appearing? How about just locking finished props so that they can only be updated to a user's repository but cannot be committed? Surely the SVN has that capacity. If any of the props needed editing then they could be committed only by Noel, Martin or yourself.

I don't understand why more axes have been added or what was wrong with the textures that were being used previously.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.