PF_Mark
Mar 30 2007, 09:16 AM
Ok this is a sequence which Robert is Directing a group of Volunteer Animators very much like we did for 2_07_B kuklip sequence. This is the first stage of Animation were I am poses and holding the main poses only with only one breakdown between each to get the arcs started. Comments welcome but under control of Roberts Directing
HomeSlice
Mar 30 2007, 05:26 PM
Mark, please compress your movies

You can get that sucker down to under a megabyte if you compress it with a keyframe every 100 frames and limit the data rate to 128KB/sec, and set the sound compression to MPEG4, mono with a 16KHz sample rate.
But it looks great. You and I both have improved tremendously! Animating on TWO has been a great experience for me.
PF_Mark
Apr 1 2007, 09:53 PM
Ok Homeslice I will after this one more .mov I wanted to test ok the final rendering of the set so I set my system to render while I was at the cottage this last weekend. This is what it looks like which is the same blocking as before just final rendered at 4X4 720 X 405 res. which took 12 hours to render. I thought there was something wrong with tower above windows when I cam back this evening and shaw the last frame but when I played through it I saw it was the sets reflection of mountain's and sky with no trees not the tower?
KenH
Apr 2 2007, 05:50 AM
WOW! That is a clean castle.
robcat2075
Apr 2 2007, 08:44 PM
Here's most of it Mark, still need to get you some info on the concertina...
2_01_52_take1commentsMP4mov.movThanks!
PF_Mark
Apr 4 2007, 10:27 PM
Break down poses 1st attempt but I guess this still makes this take2? I had a hard time with the scoop motion Robert and I am still not sure about if this is a good scoop but I think I have something we can start from
I altered the poses for tinman but no break downs for him yet I wanted to get these different (no hip motion) poses approved first. I also added in reversing concentina arcs and I think that helped alot!
I have three movies one each of charaters alone with no camera motion then a combo shot sorry large files I forgot to reduce there size
I am leaving friday afternoon for the cottage but I will probably not have much time to work of these tell then so I stayed up later than usaul to get this in. If you can't have a critque by Sunday night can you tell me which scene I can get started on please.
robcat2075
Apr 5 2007, 06:51 PM
The Swoop into the last position worked well. It's not a "scoop", and it's rather fast, we can work on that, but it looks like you got the breakdown for a regular swoop in there.
The timing on the big gesture to the castle is off however. Look at this tracking movie and see if the spacing is really like that of a pendulum.
Click to view attachmentNotice how it's going at a fairly steady(!) slow pace on the way down, but then it suddenly takes off faster on the way up.
It doesn't have the feeling lingering on the top of the anticipation swing. It can't freeze there, but it needs more hang time there.
Click to view attachment
robcat2075
Apr 6 2007, 02:20 PM
I tracked my wrist in this video. Notice how gradually the spacing goes from small to large to small. No sudden spurts.
Click to view attachmentBTW, A:M's onionskin feature is very useful in diagnosing spacing problems
PF_Mark
Apr 9 2007, 01:38 PM
QUOTE(robcat2075 @ Apr 5 2007, 10:51 PM)

The Swoop into the last position worked well. It's not a "scoop", and it's rather fast, we can work on that, but it looks like you got the breakdown for a regular swoop in there.
The timing on the big gesture to the castle is off however. Look at this tracking movie and see if the spacing is really like that of a pendulum.
Click to view attachmentNotice how it's going at a fairly steady(!) slow pace on the way down, but then it suddenly takes off faster on the way up.
It doesn't have the feeling lingering on the top of the anticipation swing. It can't freeze there, but it needs more hang time there.
Click to view attachmentSorry Robert I looked at this and I went with the timing of the words not the motion I will try again but the tin will be more on the upwards motion then the bottom of the arc.
What about this?
PF_Mark
Apr 11 2007, 04:53 PM
Bump
robcat2075
Apr 11 2007, 07:11 PM
QUOTE(PF_Mark @ Apr 11 2007, 07:53 PM)

Bump
Hey, watch where you're driving that thing, mister!
I had a eureka moment in figuring out why the anticipation swing didn't look quite right so I rushed out ot shoot it before the sun went down.
IMAG0028_armoverlap.ASFIf you want to take a break from your other shot and try to implement this one idea on the anticipation, then I'll try to crit the whole pass tommorrow.
Richard Williams' chapter on "Flexibility" on pg. 217 (if you have the Animators Survival Kit) would be a good read right now.
PF_Mark
Apr 11 2007, 07:19 PM
QUOTE(robcat2075 @ Apr 11 2007, 11:11 PM)

QUOTE(PF_Mark @ Apr 11 2007, 07:53 PM)

Bump
Hey, watch where you're driving that thing, mister!
I had a eureka moment in figuring out why the anticipation swing didn't look quite right so I rushed out ot shoot it before the sun went down.
IMAG0028_armoverlap.ASFIf you want to take a break from your other shot and try to implement this one idea on the anticipation, then I'll try to crit the whole pass tommorrow.
Richard Williams' chapter on "Flexibility" on pg. 217 (if you have the Animators Survival Kit) would be a good read right now.
I will get that added in tommorow after I get home from work Robert and post tommorow night. Then I will go back to he sc 54 and get that ready for you so I will give you alot to look at.
PF_Mark
Apr 12 2007, 01:29 PM
QUOTE(robcat2075 @ Apr 11 2007, 11:11 PM)

QUOTE(PF_Mark @ Apr 11 2007, 07:53 PM)

Bump
Hey, watch where you're driving that thing, mister!
I had a eureka moment in figuring out why the anticipation swing didn't look quite right so I rushed out ot shoot it before the sun went down.
IMAG0028_armoverlap.ASFIf you want to take a break from your other shot and try to implement this one idea on the anticipation, then I'll try to crit the whole pass tommorrow.
Richard Williams' chapter on "Flexibility" on pg. 217 (if you have the Animators Survival Kit) would be a good read right now.
Ok I made an attempt at it and I delayed the arm into the anticapation as well and added some delay motion to fingers as well I thought I better get the main stuff oked before I go any farther. files commited
robcat2075
Apr 15 2007, 11:19 AM
It's mostly timing now....
2_01_52_take03commentsMP4.movthanks, Mark!
PF_Mark
Apr 17 2007, 06:50 PM
Hi Robert
I have the changes to tinman I worked alot on right hand and I have been using the marker on it I have been tracking the right hand at a different place I have been using the CFG of the hand so when I have him making a fist in the swirl my marker looks better than yours but I did find things that needed improving and I have tried the best. I am wondering if IK wouldn't be better in multy bone swings like this? trying to control 3 bones to get the arcing + acel,decel and timing is a challange!! Tinservant is still just posed not touched since last post but I guess we need to figure him out as well. I have something sudden come up I am off thrusday to cottage so this is my last chance to work on this so thought I post this. I am posting a non camera shot and the camera shot show you see both.
robcat2075
Apr 17 2007, 08:47 PM
QUOTE(PF_Mark @ Apr 17 2007, 09:50 PM)

Tinservant is still just posed not touched since last post but I guess we need to figure him out as well. I have something sudden come up I am off thrusday to cottage so this is my last chance to work on this so thought I post this. I am posting a non camera shot and the camera shot show you see both.
Here's what I've been tinkering with for the Tinservant motion. Since he's sitting we can't animate his hip to give him a bounce, so i did it with the spine squetch. The curve for the squetch will look a lot like the curve for a bouncing ball. Then there's lots of overlap on everything else: head, shoulders, arms... at different times in different amounts
It's not quite what i'm aiming for yet, particularly the head, but if you want to give it a try, this is the basic sense of it. My goal is to give him a rhythmic feel without a lot of big poses.
TStestMP4.mov
PF_Mark
Apr 18 2007, 11:31 AM
QUOTE(robcat2075 @ Apr 18 2007, 12:47 AM)

QUOTE(PF_Mark @ Apr 17 2007, 09:50 PM)

Tinservant is still just posed not touched since last post but I guess we need to figure him out as well. I have something sudden come up I am off thrusday to cottage so this is my last chance to work on this so thought I post this. I am posting a non camera shot and the camera shot show you see both.
Here's what I've been tinkering with for the Tinservant motion. Since he's sitting we can't animate his hip to give him a bounce, so i did it with the spine squetch. The curve for the squetch will look a lot like the curve for a bouncing ball. Then there's lots of overlap on everything else: head, shoulders, arms... at different times in different amounts
It's not quite what i'm aiming for yet, particularly the head, but if you want to give it a try, this is the basic sense of it. My goal is to give him a rhythmic feel without a lot of big poses.
TStestMP4.movLooks really good Robert I will get on that Monday night!
PF_Mark
May 1 2007, 09:24 AM
Sorry this took so long guys here is the tinservants motion added to the scene
Paul Forwood
May 1 2007, 09:51 AM
You guys are doing a great job on this. It should be great fun to watch.

------------
There appears to be a spline issue going on above that central arch. Maybe the camera could avoid that, or does it vanish in the final render?
PF_Mark
May 1 2007, 10:04 AM
QUOTE(Paul Forwood @ May 1 2007, 01:51 PM)

You guys are doing a great job on this. It should be great fun to watch.

------------
There appears to be a spline issue going on above that central arch. Maybe the camera could avoid that, or does it vanish in the final render?
it's still there in the final render I made and posted near the start of this thread
http://www.hash.com/forums/index.php?s=&am...st&p=227334
I also noticed that maybe the castle is too reflective because we see the non detailed back ground of the land scape and it bends and distorts during camera motion but maybe this can be fixed easilyby adjusting something?? I have no idea does anyone else?
robcat2075
May 6 2007, 06:07 PM
Sorry this is so large, it has several renders in it. It's cobbled together from 48 parts, let me know if it doesn't play
2_01_52_take4comments_MP4.movedit: update your chor
thanks, Mark!
PF_Mark
May 9 2007, 04:17 PM
Ok I redid the tin servants motion with better timing
I can not upload Robert so just check out chor on svn please it's commited
robcat2075
May 9 2007, 08:09 PM
Hi Mark,
some really quick comments on synch
2_01_52_take5comments_MP4.mov
robcat2075
May 9 2007, 10:49 PM
One other thing, getting something to look in synch goes faster if you can preview the motion at a full 24 fps.
even bounding box mode is good if that's what it takes to see the full frame rate.
Then you dont' have to render to see if your changes were an improvement. Sometimes it's even possible to shift keyframes around while the animation is looping.
PF_Mark
May 15 2007, 07:16 PM
I decide to wait until we went over the sync exercise together as a group before posting this but seeing it seems that no one wants to play I guess I will take my chances and submit this to you Robert.
Ok forum limit is set back to 2 mb files are commited even the close up no camera move on ts Robert.
PF_Mark
May 22 2007, 08:03 AM
Hay Robert just wondering if you've seen this yet?
Bump
robcat2075
May 22 2007, 12:47 PM
PF_Mark
Jun 12 2007, 06:57 PM
Ok I have worked and worked on this tinservant motion and one thing I want to say before you look at it is that you need to look at the .mov of the full scene with that camera location I see the over laping of the arms better than teh straight on view with no camera motion so look at both please.
PF_Mark
Jun 12 2007, 07:18 PM
This is the full scene with correct camera angle
Jeetman
Jun 14 2007, 07:43 AM
Hi Mark,
Tin man looks great!!!
However the Tin Servants playing doesn't match the song. The compression and elongating looks out of sync to the rhythm of the key notes being pressed.
George
robcat2075
Jul 1 2007, 01:44 PM
Hi Mark,
True, the concertina playing isn't there yet, and I'd be tempted to jump in and fix it, but let's just table this one for a bit.
You're doing so much better on the shots you've had since this one that I think if you just come back to this later and look at it in the light of your better body mechanics skills you'll start to see where it needs to go.
That's my plan.
thanks!
PF_Mark
Jul 2 2007, 06:01 PM
QUOTE(robcat2075 @ Jul 1 2007, 05:44 PM)

Hi Mark,
True, the concertina playing isn't there yet, and I'd be tempted to jump in and fix it, but let's just table this one for a bit.
You're doing so much better on the shots you've had since this one that I think if you just come back to this later and look at it in the light of your better body mechanics skills you'll start to see where it needs to go.
That's my plan.
thanks!
I agree Lets carry on with the other shots I already have any idea were I am going wrong and I am starting to think that I might be better once I have some time away from it. It's probably a "can;t see the trees from the forest" thing LOL
robcat2075
Nov 8 2007, 10:35 AM
A short bit to better link up with the previous shot...
2_01_52_servantjumppitchMP4.mov
PF_Mark
Nov 10 2007, 04:33 PM
Ok robert I have what you said as V7 and I have one problem with this method is that it will be hard to sell that TS can stop him self on the rail with a hurdal type of jump there is just too much forward momentum to have him not slide off.
So I have what I think would be easier to sell is a swival kick approach V8 which I think the spinning action would help kill the forward momnetum and he would fall more in a downward direction after the spin.
Take a look at both I will post V7 here and V8in nest post
PF_Mark
Nov 10 2007, 04:36 PM
This is the swival kick V8
robcat2075
Nov 12 2007, 08:34 AM
Actually I think you got them both working plausibly well.
v8 looks like it will be harder to polish, because of the full body turn. He'd have to get that turning motion going before he left the ground.
But I like the way 8 is flashier (and funnier).
Both plans have the same difficulty... how to make it look like he's really going to stop. If you get him landing at an angle rather that vertical, that would help absorb some forward momentum
PF_Mark
Nov 16 2007, 10:05 AM
Ok this is exploring V8 swival kick more I have added a good part of the swing before he leaves the ground and I tried to bring him down less vertically and more horizontailling I still have the run up just blocked and this roughly done to see if this way is doing able.
Dhar
Nov 16 2007, 11:20 AM
Nice looking chor there Mark. This is a good example of applying what we learned from the bouncing ball exercises. My suggestion is to lift TS up more above the railing and have him hover there for just a sec before coming down. A good arc would make it read better.
robcat2075
Nov 20 2007, 05:38 PM
PF_Mark
Nov 27 2007, 03:08 PM
Ok here is something to work from I await your thoughts on this with mixed feelings I am wondering if it's too quick now
gregmhouse
Nov 27 2007, 03:37 PM
QUOTE(PF_Mark @ Nov 27 2007, 06:08 PM)

Ok here is something to work from I await your thoughts on this with mixed feelings I am wondering if it's too quick now

Looks Pretty Neat Mark. P.S. It's Warren
robcat2075
Nov 27 2007, 11:16 PM
I think it's some extra motion that's making it look too quick...
2_01_52_v22commentsMP4.mov
PF_Mark
Nov 27 2007, 11:34 PM
Robert can you re-load the video it goes for about 1 1/2 minutes then it loses audio and the video goes strange. I have tried to download it a couple of times now
robcat2075
Nov 28 2007, 12:07 AM
Sorry. try now.
PF_Mark
Nov 28 2007, 07:24 PM
Man that was just too easy there gota be something wrong with this I swear 30 to 45 miuntes and I think I have it fixed
robcat2075
Nov 28 2007, 08:27 PM
QUOTE(PF_Mark @ Nov 28 2007, 09:23 PM)

Man that was just too easy there gota be something wrong with this I swear 30 to 45 miuntes and I think I have it fixed

Yes, that fixed alot. If you could get him to spend a few more frames coasting into that finished position I think that would do it.
PF_Mark
Nov 29 2007, 02:36 PM
Yes this makes it even smother
robcat2075
Nov 29 2007, 05:06 PM
That's better.
His head seems to be snapping into position before his torso. What if that were lagging behind?
Also can you add one more bound to the beginning so he's off screen at the first frame?
PF_Mark
Dec 3 2007, 09:53 AM
Ok how does this look?
robcat2075
Dec 3 2007, 11:49 AM
I think there's room for more there...
2_01_52_v28commentsMP4.mov
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