robcat2075
Mar 2 2007, 11:35 AM
There seems to be no combination of controller settings that will completely close Woot's lips, so that no teeth are visible. It's most visible when his head is tilted up slightly.
Click to view attachmentThis tends to leave him with either a bucktoothed or a slackjawed look.
Some slight closing is had by curling the lips in, but the result is not a normal mouth-closed look.
Any solutions?
Dhar
Mar 2 2007, 12:48 PM
Do the teeth show in Final/Quick render?
NancyGormezano
Mar 2 2007, 01:13 PM
QUOTE(robcat2075 @ Mar 2 2007, 11:35 AM)

Any solutions?
Also -"page up" - ie, increase polys/patch - shows mouth closed
robcat2075
Mar 2 2007, 04:15 PM
well, I used the "Lips" controllers to make the "mm,b" shape and that closed the center but made for a frown appearance. When I tried to counter that with a bit of a smile the sides of his mouth opened up.
Dhar
Mar 2 2007, 06:54 PM
I opened Woot model, now I see what you're talking about. Do they have braces in the land of Oz? Maybe Woot is meant to have an overbite?
KenH
Mar 2 2007, 07:09 PM
It's possible to move the lower jaw out by using the jaw null on the FACE rig.
Dhar
Mar 2 2007, 07:55 PM
QUOTE(KenH @ Mar 2 2007, 07:09 PM)

It's possible to move the lower jaw out by using the jaw null on the FACE rig.
I tried it, didn't work. It looks like Robert may have to actually move some lip CP's to cover up the teeth.
robcat2075
Mar 2 2007, 09:25 PM
The simple solution would be to close the jaw bone more, but it has a rotation limit on it.
Would it mess things up just to extend the rotation limit?
Dhar
Mar 2 2007, 09:37 PM
QUOTE(robcat2075 @ Mar 2 2007, 09:25 PM)

The simple solution would be to close the jaw bone more, but it has a rotation limit on it.
Would it mess things up just to extend the rotation limit?
As long as you keep the 0% pose the same as it is now, I don't see why it should. Can controls have negative value % ?
itsjustme
Mar 3 2007, 05:34 AM
The pose can have a negative side and the limits can be extended...then, the Smartskin for that control would need to be modified.
KenH
Mar 3 2007, 06:22 AM
The weighting might be able to handle it if there's only a small movement needed.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.