So I'm going through the castle re-texturing stuff and I notice that theres a good bit of geometry that doesn't see the light of day.. literally. Like each tower roof seems to have two roofs.. one shingled and one not. The smooth ones are the outside version (less geometry) and the shingles have a good bit of geometry but can't be seen.
Is it safe to get rid of something thats hidden? Also can I save out a seperate action for building the castle that hides some of the stuff that doesn't need to render from the inside?
I'm assuming just because something is obscured it still adds allot to the render time with reflection calculation, shadows, etc.
By the way I'm rustifying the whole lot.. and loosing lots of reflections. Still working on a way I like as far as tarnish and grungifying the nooks and crannies. No more boring mirror like surface ;-) I'll post pics when I get it the way I want it.