It must be obvious.
I am use to creating a simple action that for example, only does a 360 degree rotate around Y axis using the root (or everything) bone (with 2001 rig) - how do I do the equivalent with the squetch rig ? Is there an everything bone?
I want to layer this rotating action with other actions eventually -
For example - I will create another action that is a dance step that I want to use alone sometimes (ie not turning) and then sometimes I want to do this dance step while turning around in circles - (varying the speed of the turn and with different # of repetitions). I am use to just varying the rotate root action's repeat count & duration
I also want to use this combo of actions on many different models.
I realize I could probably just do the rotate in the chor using the model bone - but then I would have to do the repeats & durations manually over & over & over & over in the timeline for each model
Any suggestions for the easiest (laziest) way. Someone may have figured out something by now?
Do I have to do a "orient like" a null in the chor for each model and then apply a rotating action to each model's null?
Thanks in advance for any help
