QUOTE(robcat2075 @ Feb 9 2007, 11:33 AM)

QUOTE
I looked at making the splines give a good looking shoulder as you suggested, Robert, but, then you would get stretching on the decals on the arms.
Maybe we're not looking at the same spline.
I marked this up with blue and green to show the corresponding splines on the altered screen left shoulder and the unaltered screen right shoulder. The "a" and "b" show corresponding patch areas.
It just seems unnatural to have that blue spline tracking the arm bone 100% and pulling away from the shoulder so much. The "b" area is getting all the stretch and the "a" area gets none. This also creates a hard ridge on the arm which looks odd.
That's the spline I was referring to, Robert....do a final render and you'll see what I mean. You would just get another stretch that wouldn't look good. The way that the seam is modeled made it where you need those splines close together (note the bias on the splines). Like I said, I would rather add another spline, but that isn't an option. If you update your Scarecrow, you'll see what I did. If you still think it should be the other way, I'll change it tonight. Just let me know...I have no problem changing it if that's what it needs, maybe I'm mistaken in my assessment.