QUOTE(robcat2075 @ Feb 7 2007, 10:56 PM)

I'm not sure if this is a bug or not...
If I select a regular geometry controlling bone, hit Compensate Mode Button, then Force Key Button (to reset it to its default values) the bone and its accompanying geometry do what I expect.
But if I do this with a null in the FACE rig, the NULL does go back to it's default state, but the geometry associated with it stays in its old position until I manually nudge the Null (which of course means it's not in it's default poition anymore).
I can work around this, I was just wondering why it is
I'm not sure, Robert. Have you tried the same thing using the underlying squetch nulls? If it does the same thing with those, then I would think it's something to do with nulls. If it doesn't do the same thing, I would think it's something to do with Smartskins since that is how the FACE controls move the pose sliders. Of course, it could be something different entirely...I'll do some experimenting tonight and see if I can narrow it down.
-----------------------------
EDIT
-----------------------------
Or David might be right...maybe a refresh thing.