KenH
Jan 25 2007, 09:06 AM
I'm making poses for Mrs Yoop so that she can change shape. I'm using the bones to scale different parts of her so that her expressions etc will still work in the deformed pose. So, I want to scale the eyes using the eye bones, but they're limited to rotation only. My questions are:
1) Will changing them to scale also, effect anything else in the rig?
2) Where is the limit? It doesn't appear to be in the properties of the bones.
Thanks.
itsjustme
Jan 25 2007, 02:06 PM
The "rotate only" for the eyes in Mrs. Yoop are located in the "Animation_Controls/FACE Interface/EyeConstraints (do not touch)" pose. Scaling the eyes will affect the Blink pose because the "left/right_eye_blink_target_base" nulls are children of the eye bones.
Hope that helps, Ken!
KenH
Jan 25 2007, 04:08 PM
I'll experiment. Thanks David!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.