WillP
Jan 24 2007, 03:19 PM
Version Alpha 4 is now available.
Information and download info for the Web plugin can be found here:
http://www.hash.com/hamrYou will need v13.0p or higher to create HAMR content. More info about creating content can be found in the above web link.
Standalone HAMR Viewer:
HA:MR Viewer Installer[5m]
Have fun & please report any issues to
A:M Reports (There is now a separate project for reporting WebHamr issues.)
Changes in WebHAMR V14.0 Alpha 4
- Once again fixed Javascript background color function. (HomeSlice)
- Adaptive splitting mode inc and dec splitting controls reversed (KenH)
- Pressing CTRL-F multiple times will now toggle stats on and off. (KenH)
- Added functionality to determine cpu speed
- Added Javascript function to query cpu speed, see template3.html
- Added Javascript function to query patch count, see template3.html
- Numpad minus key now decrements frame in WebHAMR. (KenH)
- CTRL-G in WebHAMR toggles drawing of ground grid.
- ALT with left or right arrow slide the camera left right. (KenH)
- Collison detection override changed from ALT to CTRL-C
- Removed <> key camera slide option since ALT arrow key replaces
- ALT up arrow and down arrow now move camera up and down.
- PageUp and PageDown keys returned to inc and dec patch splitting. (KenH)
- Put a trap for johnl3d's web server strange html expiration download. (Johnl3d)
- Default fast camera movement speed factor reduced from 10x to 2x (Fuchur)
- Added Javascript functions to set camera speeds. see template3.html (Fuchur)
- WebHAMR timer changed to allow renders at > 30FPS (HomeSlice)
- Bool on/off pose property support was added. (Homeslice)
- Fixed crash after several Javascript embedded LoadModel()'s. (HomeSlice)
- Added WebHAMR internet connection status check. (rickh)
- Binary <CONSTDRIVER> <POINTER> load problem fixed. (Fuchur)
- Keyboard arrow control of figure added. Move figure with action.
- Keyboard controlled figure collision detection with world added.
- Keyboard controlled figure ground tracking added.
- Keyboard triggered sound event support added.
- Keyboard triggered pose event support added. (Vern)
- Keyboard triggered action event support added. (Vern)
- See KeeKat example on WebHAMR web page for example of keyboard interaction.
Arrow keys to move KeeKat with actions.
F1-F3 keys to trigger KeeKat actions.
F5 key to trigger KeeKat pose and sound.
Click on KeeKat to apply another action. - Any HAMR actions now need to be placed in the Chor Model prior to use.
- All HAMR.hxt interaction properties moved down to Chor level except for sound.
A:M Reports
- 0003921: [General] Set the speed of the camera (Fuchur)
- 0003884: [WebHAMR Plugin] Keyboard shortcuts. (KenH)
- 0003775: [General] Everytime I try to load this file, I get an errormessage (Fuchur)
- 0003936: [General] Incorrect Declaration for LoadModel() Arguments in OCX (rickh)
You will probably have to re-setup any projects with embedded HAMR plugin properties.
The easiest way to do this is go to the Chor level and just reselect plugin properties.
Rodney
Jan 24 2007, 05:19 PM
Wowsa. Nice update.
Here's me setting aside time for working with WebHAMR content this weekend.
Thanks Ken and Hash Inc!
Paul Forwood
Jan 24 2007, 05:32 PM
Ha! The KeeKat example is cute.

I guess its time to learn how to swing a HA:MR.
Thanks!!!
MMZ_TimeLord
Jan 24 2007, 05:54 PM
QUOTE
Version Alpha 3 is now available.
I'm sure he meant Alpha 4 as the thread states...
KenH
Jan 24 2007, 06:12 PM
Yes, excellent update. Thanks guys.
KenH
Nov 1 2007, 06:38 AM
The last HA:MR update. I wonder if we'll get another before a year goes by.
Paul Forwood
Nov 1 2007, 08:39 AM
Yes. Is HA:MR still being worked on or has it passed away?
John Bigboote
Nov 1 2007, 12:35 PM
QUOTE(Paul Forwood @ Nov 1 2007, 08:39 AM)

Yes. Is HA:MR still being worked on or has it passed away?
WHU??? Obviously still kickin'...
Thanks KenC! This looks like a LOT of new stuff and fixed/reworked stuff. Can't wait to give a try...
KenH
Nov 1 2007, 12:55 PM
Look at the dates Matt.
k_chaffin
Nov 1 2007, 03:52 PM
QUOTE(KenH @ Nov 1 2007, 09:37 AM)

The last HA:MR update. I wonder if we'll get another before a year goes by.
I'm still madly working on HA:MR but in some different directions. Mostly I'm working on making a "metaverse" application shell for HA:MR which allows virtual worlds similar to Second Life to be put together with A:M models. Also a lot more game engine type features have been added. At some point I'll need to do another HA:MR release with all of the changes and additions that I've made since the basic HA:MR viewers such as HAMRViewer and WebHAMR inherit much of what I've done for the metaverse.
Ken Chaffin
Paul Forwood
Nov 1 2007, 04:13 PM
Hooray!
John Bigboote
Nov 1 2007, 05:03 PM
'metaverse'...? oooh- I LIKE the sounds of this! ROCK ON!!
KenH
Nov 1 2007, 06:28 PM
Good to see it's still alive and kicking. Don't leave us in the dark so long! I can't wait to test this thing out.
heyvern
Nov 1 2007, 06:46 PM
And the "Mac compatible" version?
-vern
robcat2075
Nov 1 2007, 10:05 PM
sounds cool. whatever a metaverse is.
jakerupert
Nov 2 2007, 12:54 AM
>I'm still madly working on HA:MR but in some different directions. Mostly I'm working on making a "metaverse" application shell for HA:MR which allows virtual worlds similar to Second Life to be put together with A:M models. Also a lot more game engine type features have been added. At some point I'll need to do another HA:MR release with all of the changes and additions that I've made since the basic HA:MR viewers such as HAMRViewer and WebHAMR inherit much of what I've done for the metaverse.
Ken Chaffin
< That sounds fantastic Ken!
Do you mean to tell us that all this programming can be done by one person singlehandedly?
(By the way: Do you know whatever became of that guy from Holland, who did the arcticpigs-stuff?
Just curious, if he got anything out of all the work he put into that one as well?)
And finally : Do you have any aproximinaton of when the new release will come?
Half year maybe or more likely one year?
Thanks a lot for your efforts and hard work.
;>) jake
Fuchur
Nov 5 2007, 01:23 AM
Very Cool!
Thanks for the Update Ken!
*Fuchur*
JohnArtbox
Nov 5 2007, 08:52 PM
This sounds fantastic...Are we talking a general gaming engine? .... and are there any plans to improve the quality of the realtime engine?
KenH
Nov 6 2007, 06:35 AM
QUOTE
and are there any plans to improve the quality of the realtime engine
DirectX 10.1 HA:MR anyone!?
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