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Full Version: WebHAMR Plugin & HAMR Viewer Alpha 4
Hash, Inc. Forums > The A:M Exchange / Resources / User Groups > 3rd Party Programs, Utilities and Products > General Discussion / Archives > HA:MR
WillP
Version Alpha 4 is now available.

Information and download info for the Web plugin can be found here: http://www.hash.com/hamr

You will need v13.0p or higher to create HAMR content. More info about creating content can be found in the above web link.

Standalone HAMR Viewer: HA:MR Viewer Installer[5m]

Have fun & please report any issues to A:M Reports (There is now a separate project for reporting WebHamr issues.)

Changes in WebHAMR V14.0 Alpha 4
  • Once again fixed Javascript background color function. (HomeSlice)
  • Adaptive splitting mode inc and dec splitting controls reversed (KenH)
  • Pressing CTRL-F multiple times will now toggle stats on and off. (KenH)
  • Added functionality to determine cpu speed
  • Added Javascript function to query cpu speed, see template3.html
  • Added Javascript function to query patch count, see template3.html
  • Numpad minus key now decrements frame in WebHAMR. (KenH)
  • CTRL-G in WebHAMR toggles drawing of ground grid.
  • ALT with left or right arrow slide the camera left right. (KenH)
  • Collison detection override changed from ALT to CTRL-C
  • Removed <> key camera slide option since ALT arrow key replaces
  • ALT up arrow and down arrow now move camera up and down.
  • PageUp and PageDown keys returned to inc and dec patch splitting. (KenH)
  • Put a trap for johnl3d's web server strange html expiration download. (Johnl3d)
  • Default fast camera movement speed factor reduced from 10x to 2x (Fuchur)
  • Added Javascript functions to set camera speeds. see template3.html (Fuchur)
  • WebHAMR timer changed to allow renders at > 30FPS (HomeSlice)
  • Bool on/off pose property support was added. (Homeslice)
  • Fixed crash after several Javascript embedded LoadModel()'s. (HomeSlice)
  • Added WebHAMR internet connection status check. (rickh)
  • Binary <CONSTDRIVER> <POINTER> load problem fixed. (Fuchur)
  • Keyboard arrow control of figure added. Move figure with action.
  • Keyboard controlled figure collision detection with world added.
  • Keyboard controlled figure ground tracking added.
  • Keyboard triggered sound event support added.
  • Keyboard triggered pose event support added. (Vern)
  • Keyboard triggered action event support added. (Vern)
  • See KeeKat example on WebHAMR web page for example of keyboard interaction.
    Arrow keys to move KeeKat with actions.
    F1-F3 keys to trigger KeeKat actions.
    F5 key to trigger KeeKat pose and sound.
    Click on KeeKat to apply another action.
  • Any HAMR actions now need to be placed in the Chor Model prior to use.
  • All HAMR.hxt interaction properties moved down to Chor level except for sound.
A:M Reports
  • 0003921: [General] Set the speed of the camera (Fuchur)
  • 0003884: [WebHAMR Plugin] Keyboard shortcuts. (KenH)
  • 0003775: [General] Everytime I try to load this file, I get an errormessage (Fuchur)
  • 0003936: [General] Incorrect Declaration for LoadModel() Arguments in OCX (rickh)
You will probably have to re-setup any projects with embedded HAMR plugin properties.
The easiest way to do this is go to the Chor level and just reselect plugin properties.
Rodney
Wowsa. Nice update.
Here's me setting aside time for working with WebHAMR content this weekend.

Thanks Ken and Hash Inc!
Paul Forwood
Ha! The KeeKat example is cute. smile.gif
I guess its time to learn how to swing a HA:MR.
Thanks!!!
MMZ_TimeLord
QUOTE
Version Alpha 3 is now available.


I'm sure he meant Alpha 4 as the thread states... biggrin.gif
KenH
Yes, excellent update. Thanks guys.
KenH
The last HA:MR update. I wonder if we'll get another before a year goes by.
Paul Forwood
Yes. Is HA:MR still being worked on or has it passed away?
John Bigboote
QUOTE(Paul Forwood @ Nov 1 2007, 08:39 AM) *
Yes. Is HA:MR still being worked on or has it passed away?


WHU??? Obviously still kickin'...

Thanks KenC! This looks like a LOT of new stuff and fixed/reworked stuff. Can't wait to give a try...
KenH
Look at the dates Matt. smile.gif
k_chaffin
QUOTE(KenH @ Nov 1 2007, 09:37 AM) *
The last HA:MR update. I wonder if we'll get another before a year goes by.


I'm still madly working on HA:MR but in some different directions. Mostly I'm working on making a "metaverse" application shell for HA:MR which allows virtual worlds similar to Second Life to be put together with A:M models. Also a lot more game engine type features have been added. At some point I'll need to do another HA:MR release with all of the changes and additions that I've made since the basic HA:MR viewers such as HAMRViewer and WebHAMR inherit much of what I've done for the metaverse.

Ken Chaffin
Paul Forwood
Hooray!
John Bigboote
'metaverse'...? oooh- I LIKE the sounds of this! ROCK ON!!
KenH
Good to see it's still alive and kicking. Don't leave us in the dark so long! I can't wait to test this thing out.
heyvern
And the "Mac compatible" version?

-vern
robcat2075
sounds cool. whatever a metaverse is.
jakerupert
>I'm still madly working on HA:MR but in some different directions. Mostly I'm working on making a "metaverse" application shell for HA:MR which allows virtual worlds similar to Second Life to be put together with A:M models. Also a lot more game engine type features have been added. At some point I'll need to do another HA:MR release with all of the changes and additions that I've made since the basic HA:MR viewers such as HAMRViewer and WebHAMR inherit much of what I've done for the metaverse.

Ken Chaffin

< That sounds fantastic Ken!

Do you mean to tell us that all this programming can be done by one person singlehandedly?

(By the way: Do you know whatever became of that guy from Holland, who did the arcticpigs-stuff?
Just curious, if he got anything out of all the work he put into that one as well?)

And finally : Do you have any aproximinaton of when the new release will come?
Half year maybe or more likely one year?

Thanks a lot for your efforts and hard work.

;>) jake

Fuchur
Very Cool!
Thanks for the Update Ken!

*Fuchur*
JohnArtbox
This sounds fantastic...Are we talking a general gaming engine? .... and are there any plans to improve the quality of the realtime engine?
KenH
QUOTE
and are there any plans to improve the quality of the realtime engine


DirectX 10.1 HA:MR anyone!? wub.gif
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