Hi David, thanks for helping me out. Geez, you're quick!
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Okay, I changed out the FACE controls with larger ones...I actually ended up using the controls from the Hippogyraf, they are now just a tad larger than I'd like but shouldn't be a problem.
Thanks. Do I have to do that in the future?
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When installing the bicep and forearm bones, if you rotate them on an axis other than the 'X' differently you'll get problems because there is a limit on the forearm that allows bending only on the 'X' axis. They should be in a straight line on that axis ending in the middle of the wrist...they look a tad low on him.
Ok, I will straighten those.
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The toes should start in the middle of the height of the foot, that is a little high.
Yeah I made a mistake during installation. I tried to move the bones around but they would mess up the mesh.
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It looks like you're using muscle poses for the face, if that's your intention you won't need all of the bones in the face that are there. You'll probably only need the tongue setup, since it is hooked up already. The cheek, ear, nose and mouth stuff could go away and the forehead bones too, if they aren't going to be used. I left them for now, I wasn't sure which way you wanted to go
I see...I think I'll use the muscles for now.
Hey do you know how to set up the Tounge_Left, Right relationships? It seems the tounge bones and manipulator are locked. The manipulator is available in Tounge_Out setup. Or we don't need the tounge setup at all cause we'll be using the manipulator when animating?
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I noticed a tremendous slow-down on some of the face poses, it was caused by there being a bunch of keys that look like they got applied while doing "paste mirrored" (I cleaned them out). If you have everything set to key, that will happen. Since you're just mirroring muscle movement, only select muscle for keying and you shouldn't have that happen.
Oh...I thought my computer was slow
Ok, will note that.
I think there's a bug in paste mirror (13o&13p) but I'm not sure yet.
When I pasted mirror, the keyframe would be made at 0% pose.
So I had to copy that, delete the keyframe at 0% and re-pasted at 100%.
Thanks David, really appreciate it!