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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Rigging
apprentice
Hi, I'm new at TWO. I just joined few weeks ago. Martin asked me to watch David Simmons and Mark Strohbehn's videos. I gotta say you guys are good!!! (Borat's thumbs up biggrin.gif) I just finished rigging the Large Headed Demon model but the Face Interface doesn't seem to follow the body in Action. How do you fix that? I attached the model, maybe someone can take a look? Thanks!

Andy
itsjustme
Looking good so far, Andy!

You don't need to post the models in the forum, anyone with access to SVN can just edit it there. I added an "orient like" and "translate to" constraint from the "FACE Interface - Master" bone to the "head_control" bone on the version you uploaded to SVN, so it should follow the head now.

A couple of things though:
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The standard FACE interface is pretty small for this guy's head...I made an enlarged setup that is part of the Quadruped rig, I'll see if I can change them out before you get back to this (in the next hour or two).

We're going to need to reduce the splineage on this guy's face, he's got a lot more than he needs for his mouth...I haven't gone over him enough to know if there are any other places.

When installing the bicep and forearm bones, if you rotate them on an axis other than the 'X' differently you'll get problems because there is a limit on the forearm that allows bending only on the 'X' axis. They should be in a straight line on that axis ending in the middle of the wrist...they look a tad low on him.

The toes should start in the middle of the height of the foot, that is a little high.
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I'll see how quickly I can get the interface changed out....I'll be back in a bit.
itsjustme
Okay, I changed out the FACE controls with larger ones...I actually ended up using the controls from the Hippogyraf, they are now just a tad larger than I'd like but shouldn't be a problem.

Two more observations after the change-out:
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It looks like you're using muscle poses for the face, if that's your intention you won't need all of the bones in the face that are there. You'll probably only need the tongue setup, since it is hooked up already. The cheek, ear, nose and mouth stuff could go away and the forehead bones too, if they aren't going to be used. I left them for now, I wasn't sure which way you wanted to go.

I noticed a tremendous slow-down on some of the face poses, it was caused by there being a bunch of keys that look like they got applied while doing "paste mirrored" (I cleaned them out). If you have everything set to key, that will happen. Since you're just mirroring muscle movement, only select muscle for keying and you shouldn't have that happen.
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I updated the model on SVN, so you can pick it up from there once you do an update, Andy. If you have any problems, let me know.
apprentice
Hi David, thanks for helping me out. Geez, you're quick!

QUOTE
Okay, I changed out the FACE controls with larger ones...I actually ended up using the controls from the Hippogyraf, they are now just a tad larger than I'd like but shouldn't be a problem.
Thanks. Do I have to do that in the future?

QUOTE
When installing the bicep and forearm bones, if you rotate them on an axis other than the 'X' differently you'll get problems because there is a limit on the forearm that allows bending only on the 'X' axis. They should be in a straight line on that axis ending in the middle of the wrist...they look a tad low on him.


Ok, I will straighten those.

QUOTE
The toes should start in the middle of the height of the foot, that is a little high.
Yeah I made a mistake during installation. I tried to move the bones around but they would mess up the mesh.

QUOTE
It looks like you're using muscle poses for the face, if that's your intention you won't need all of the bones in the face that are there. You'll probably only need the tongue setup, since it is hooked up already. The cheek, ear, nose and mouth stuff could go away and the forehead bones too, if they aren't going to be used. I left them for now, I wasn't sure which way you wanted to go


I see...I think I'll use the muscles for now.
Hey do you know how to set up the Tounge_Left, Right relationships? It seems the tounge bones and manipulator are locked. The manipulator is available in Tounge_Out setup. Or we don't need the tounge setup at all cause we'll be using the manipulator when animating?

QUOTE
I noticed a tremendous slow-down on some of the face poses, it was caused by there being a bunch of keys that look like they got applied while doing "paste mirrored" (I cleaned them out). If you have everything set to key, that will happen. Since you're just mirroring muscle movement, only select muscle for keying and you shouldn't have that happen.


Oh...I thought my computer was slow tongue.gif
Ok, will note that.
I think there's a bug in paste mirror (13o&13p) but I'm not sure yet.
When I pasted mirror, the keyframe would be made at 0% pose.
So I had to copy that, delete the keyframe at 0% and re-pasted at 100%.

Thanks David, really appreciate it!
itsjustme
QUOTE(apprentice @ Jan 23 2007, 04:06 PM) *
QUOTE
Okay, I changed out the FACE controls with larger ones...I actually ended up using the controls from the Hippogyraf, they are now just a tad larger than I'd like but shouldn't be a problem.
Thanks. Do I have to do that in the future?


No, I'll put together a large character version of the installation tonight so that nobody has to jump through those hoops.


QUOTE
QUOTE
The toes should start in the middle of the height of the foot, that is a little high.
Yeah I made a mistake during installation. I tried to move the bones around but they would mess up the mesh.


I can go through and fix a few things tonight, PM me when you're finished for the day and I'll knock out what I can. I was at the end of my "day", so all I had time for was changing out the controls.

QUOTE
QUOTE
It looks like you're using muscle poses for the face, if that's your intention you won't need all of the bones in the face that are there. You'll probably only need the tongue setup, since it is hooked up already. The cheek, ear, nose and mouth stuff could go away and the forehead bones too, if they aren't going to be used. I left them for now, I wasn't sure which way you wanted to go


I see...I think I'll use the muscles for now. Hey do you know how to set up the Tounge_Left, Right relationships? It seems the tounge bones and manipulator are locked. The manipulator is available in Tounge_Out setup. Or we don't need the tounge setup at all cause we'll be using the manipulator when animating?


The manipulator is there, but I rarely use it when animating...it makes setting up the tongue poses a lot easier. I'll have to look at it tonight to see what's going on and let you know. I'll get rid of the things that you aren't going to need when I go over him.

QUOTE
QUOTE
I noticed a tremendous slow-down on some of the face poses, it was caused by there being a bunch of keys that look like they got applied while doing "paste mirrored" (I cleaned them out). If you have everything set to key, that will happen. Since you're just mirroring muscle movement, only select muscle for keying and you shouldn't have that happen.


I think there's a bug in paste mirror (13o&13p) but I'm not sure yet.
When I pasted mirror, the keyframe would be made at 0% pose.
So I had to copy that, delete the keyframe at 0% and re-pasted at 100%.


Be sure to report it on AM Reports.

For a first time through, you're kicking ass, Andy.
apprentice
Hey David, sorry I couldn't get back to AM yesterday. Thanks for all your help!!! I'm gonna fix a bit more stuffs that you mentioned. I think we shouldn't use too much time on the demon though because Martin said that he has bunch of other demons to rig and they only have little screen time. So I think I'm gonna call this one done after the fix. Thanks dude!!! laugh.gif
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