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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Lighting
mtpeak2
Martin, suggested I post the image. The set is not complete yet, still some texturing to do and foliage to add.
higginsdj
Quite nice but KK looks overexposed!

Cheers
case
QUOTE(higginsdj @ Jan 21 2007, 01:36 AM) *
Quite nice but KK looks overexposed!

Cheers




Yeah i agree!
mtpeak2
Yeah, I'm not too sure about how to fix that. He has a white beard, a very light colored shirt and his pants are that pale green color. In this image I upped the diffuse falloff on him to see if that would help, It did to a point, you should have seen him before. I could try a different sun direction, but I think I'll have the same problem. I'm also having the same problem with lighting scenes with Nimmie Ammee, she has very pale skin. I'll play around some more and see What I come up with. Thanks for taking a look.
KenH
Looks good! I agree about Klip. Also, I wonder if it's possible to expand the base of the trees. If you don't have the time, let me know the shot and I can take a look. If you don't mind me fiddling with your set. biggrin.gif
mtpeak2
I been looking into the Ku-Klip problem and found he had a 20% ambiance setting on him, also specular settings with a missing specular map. I'll rerender and see how he looks with the adjustments.

Ken, you can just fiddle with the trees in the props folder. wink.gif
mtpeak2
Here's an update.
KenH
Mucho better. I'll look into those tree models.
KenH
The trees are pretty low spline (which is good) so all I could really do is scale out the base. I think it still gives the impression of a root system. See what you think.
Dhar
That looks great! I only animated this scene with the proxy models, I had no idea it's so beautiful.

I noticed those trees were placed very deep into the ground, which is why their bases didn't show up.

Great work, Mark.
mtpeak2
Thanks Dhar.

Here's an update, modified the tree on the left for a root system, I'll do the same to the other tree if this looks ok.
Zaryin
This is looking beautiful so far.
case
awesome
mtpeak2
Added normal map to the ground and modified the other tree.
Rodney
Looks nice Mark. A little roughing up of grass foiliage might make the scene even better.

This just in from the continuity police:
Won't Tin Woodman need to be his former self before becoming Emporer of the Winkies?
Do we have a separate Tin Woodman for that?
Dhar
Good catch there......Officer Baker wink.gif
mtpeak2
QUOTE(Rodney @ Jan 21 2007, 10:33 PM) *
Looks nice Mark. A little roughing up of grass foiliage might make the scene even better.

This just in from the continuity police:
Won't Tin Woodman need to be his former self before becoming Emporer of the Winkies?
Do we have a separate Tin Woodman for that?

Roughing up the grass in what way? It has a normal map added to it. Are you refering to adding weeds a such?

And yes, Martin asked if I could do something about removing the decals and crown on TW. There use to be a version Colin used that had no decals and no color, just silver and gold, but I don't see it on the svn anymore.
Rodney
QUOTE
Are you refering to adding weeds a such?


You understand exactly. I realize such additions will be done in the very final stage after all camera positions are locked down.

I was thinking of your tree roots in particular as you had asked about them. They look a bit isolated from the ground.
Grass, weeds and coloration will help blend them into one cohesive environ.

Nothing you don't know already as I've seen it in your Ku Klip and Nimmie Amee sets.

HomeSlice
Wow, looking great so far.

QUOTE
He has a white beard, a very light colored shirt and his pants are that pale green color. In this image I upped the diffuse falloff on him to see if that would help, It did to a point, you should have seen him before. I could try a different sun direction, but I think I'll have the same problem. I'm also having the same problem with lighting scenes with Nimmie Ammee, she has very pale skin.

If you use a skylight rig, like the ones Yves made available awhile back, and decrease the intensity of the other lights in the scene, that might help to soften the whole scene and smooth out the contrast. I've been using Yves' 8 light rig with the light shadow set to raytrace, 1 ray, and it gives nice results and only a relatively small render hit. Strangely, if I set the number of rays cast to 4 or 16, the results are grainy. Yves also has 16 and 32 light rigs.

Another option would be to use AO, and tone down the sun light intensity. Have you tried AO in this scene? I think you should probably set the ground to NOT cast occlusion.

The stream, I think that's a stream on the far right, needs some specular highlights. Right now it looks kinda like a river of clay.

I'm assuming that Hash will be rendering exr files and doing some post work with AM Composite. If that is the case, then people like me who have never used AM Composite can really begin to see the power of adjusting things like light buffers in post right within AM.
martin
QUOTE(HomeSlice @ Jan 22 2007, 03:05 PM) *
I'm assuming that Hash will be rendering exr files and doing some post work with AM Composite. If that is the case, then people like me who have never used AM Composite can really begin to see the power of adjusting things like light buffers in post right within AM.

We've kind of given up on A:M Compositor. It was a bad idea, and anyone who supported it either ran off or blamed the implementation. I think most of TWO will be in-camera post effects: we're working on the one Colin developed right now.
zandoriastudios
I think most people think of Adobe AfterEffects, when they think of compositing. But since no one was familiar with that type of paradigm, it's conventions, or terminology, it's not suprising that you created something that we didn't know how to use... I'm sorry you wasted your time.
Paul Forwood
This is looking great, Mark!
You might try adding some irregularities to the ground where it meets the rock or perhaps you could hide the join with a plant or a boulder.
HomeSlice
QUOTE(zandoriastudios @ Jan 22 2007, 03:54 PM) *
I think most people think of Adobe AfterEffects, when they think of compositing. But since no one was familiar with that type of paradigm, it's conventions, or terminology, it's not suprising that you created something that we didn't know how to use... I'm sorry you wasted your time.


To me the idea was great. Being able to change the lighting in post sounded like a freakin' awesome feature. I read through Yves' and David Roger's tuts but every time I tried to do something on my own I just got lost.

Is there any chance we will still be able to render out separate light buffers and use that data in an external program or are light buffers gone ... forever?
jakerupert
.....So will we be able to use aftereffects then instead?
alweb
Very Nice work Mark !

...it's never to late! but I just found that topic.

congrat! smile.gif

Al
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