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While testing the new SSS render option, in A:M14 Alpha3, I was drawn to the patches around Woot's eyebrows. I have been noticing the prominence of the patches in that area for some time but have never had the opportunity to look at them properly until recently. On closer inspection I noticed that there is a group called "brows" which has the specular values set in the group's surface properties. This seems like it was a quick test that someone setup and left.
If a specular value is going to be used it would be much better to control it with a map and avoid following the edges of the patches.
Link to a 360 degree render of Woot's head which displays the current untidy specular affect around his brows.
