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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Texturing
rodger_r
I stumbled across this on the Darksim site;

Texture Challenge

The February competition has a variety of tree barks that aren't in their Repository. Someone may find them useful. And if any of the residents of Oz eat potatoes, there's also the November entries. laugh.gif
mtpeak2
Thanks Rodger, I'll take a look.
ypoissant
While those procedurals are a quick way to get textures on models, fundamentally, procedurals are more difficult to antialias well. They will produce moiré patterns or other fine texture aliasing issues. I recommend using maps whenever possible.
martin
QUOTE(ypoissant @ Jan 5 2007, 07:16 AM) *
While those procedurals are a quick way to get textures on models, fundamentally, procedurals are more difficult to antialias well. They will produce moiré patterns or other fine texture aliasing issues. I recommend using maps whenever possible.

Making maps from procedurals is a well know method in A:M. Adjust the procedural on the model to look how you want then render to flattened decals to "paint" the maps.
KenH
QUOTE
render to flattened decals to "paint" the maps.


I've been using AM a while but I'd need clarification on how this is done. Is there a magic button somewhere I've missed that bakes the proceedural texture onto a decal?
mtpeak2
I believe he's talk about rendering a procedural material applied to a patch, then use the rendered image as a decal to stamp your model.
noober
I think he may be talking about the unwrap feature. Though I have never got it to perform the way I needed. I found that you take what you want to unwrap. Select it. Right click New, On off switch. Then in the new window go to muscle mode. Then go ahead and flatten the model out. Then screen shot, Then in PS make your decal to the flattened screen shot. Open the decal in the "Model" then don't apply. Click inside the relationship window. Then double click in the project work space the Decal. Apply it to the relationship. close and the model will update. Tah Dah!
gazzamataz
QUOTE(noober @ Mar 3 2007, 05:25 PM) *
I think he may be talking about the unwrap feature. Though I have never got it to perform the way I needed. I found that you take what you want to unwrap. Select it. Right click New, On off switch. Then in the new window go to muscle mode. Then go ahead and flatten the model out. Then screen shot, Then in PS make your decal to the flattened screen shot. Open the decal in the "Model" then don't apply. Click inside the relationship window. Then double click in the project work space the Decal. Apply it to the relationship. close and the model will update. Tah Dah!


Huh? This is the same as doing it in an action surely?

Anyway, I have had my clash with procedurals as tree bark recently. Couldn't quite fix it even with multi-pass. The only way I am going to get around it is maps.

More work…
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