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robcat2075
A former AnimationMentor classmate of mine, Kevin Detwiler, is finishing up his final "short film" project and is looking for someone to help him with lighting it.

I got to see his animatic, which was funny, and Kevin's a strong animator (and had Victor Navonne supervising him) so i think this would be a very fine project to be associated with.

It takes place mostly inside a gym/health club so someone talented at lighting characters in indoor situations would be good. I recall there is one outdoor scene too.

Since he doesn't have a render farm, think solutions that are minutes per frame, not hours.

I don't know about pay, if any, but you can contact Kevin with samples of your work at

detberry2 (at) yahoo.com


And yes, it is all done in Animation:Master! (V11.1 so far.)
ruscular
V13 has ambient occlusion setting, which has been a speed lighing situation for all 3d program. Without it you could do seperate passes of one with ambient occlusion and blend it thru Hash program. Basically make all object ambient without lights and render it then render a simple lighting pass and then blend the 2 together, so save camera info. It would be easier just to upgrade to the latest version.

I did this with this page

http://www.gentlechifitness.com/new_page_2.htm

about 30% ambient pass
ddustin
AO will surely increase render times beyond what a single machine will do reasonably (given this is an animation).

We have a render farm and don't use AO for animations because of that reason.

We use an eight bulb light rig, to get comparable results in a much shorter time.

AO is great for stills.



cfree68f
QUOTE
AO will surely increase render times beyond what a single machine will do reasonably (given this is an animation).

We have a render farm and don't use AO for animations because of that reason.

We use an eight bulb light rig, to get comparable results in a much shorter time.

AO is great for stills.


Depends on if you know how to tweek the AO.. I've had lots of success rendering it for animation. You just have to know where the shortcuts are.

I've yet to come accross a situation where you couldn't avoid the need for a render farm with a little tweeking. Radiosity.. thats a different story ;-)
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