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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Sub Surface Scattering (SSS)
Pages: 1, 2, 3, 4, 5, 6, 7, 8
ypoissant
This new SSS feature will be available in the next v14 alpha release. There are still a few issues to solve but it is already usable as is. Here are a few images and an animated light spin.
KenH
*Jaw hitting ground sound*
voodooman
awesome!!!
Xtaz
THIS IS GREAT !!!!!
I waited for SSS a long time... the results are perfect ...... thanks Yves...

PS: dis you use SSS + Skin shader in example ???
dsommers
That is incredibly beautiful!
Leo73
Another great weapon added to the toolbox. biggrin.gif
DarkLimit
Yves... is there anywhere I can read up on this feature and how it works......?
ypoissant
QUOTE(Xtaz @ Jan 3 2007, 01:08 PM) *
PS: dis you use SSS + Skin shader in example ???

Only SSS. No skin shader. The head have a color decal applied to it but it does not covers the back of the head (here hair should be present)..
ypoissant
QUOTE(DarkLimit @ Jan 3 2007, 01:15 PM) *
Yves... is there anywhere I can read up on this feature and how it works......?
The feature is quite easy to use and just requires specifying red, green and blue extinction distances on a group surface properties. I will post commented examples when we release the next v14 alpha version.
Paul Forwood
Beautiful! That will be so useful for giving that lovely, translucent, waxy appearance to skin.
Did you use any blur or is that all from the SSS?
dre4mer
WOW... Yves you out did yourself. This is totally groundbreaking!!!! As if I needed any other reasons to like Animation Master. Thanks for working so hard on these features!

-Ethan
C-grid
Is it a radiosity-only extension?
strohbehn
Awesome! Awesome! Awesome!

Thanks so much for adding this!
apprentice
Sweet! How long did it take to render?
KNBits
Fantastic! Good work!
ypoissant
QUOTE(Paul Forwood @ Jan 3 2007, 01:34 PM) *
Beautiful! That will be so useful for giving that lovely translucent, waxy appearance to skin.
Did you use any blur or is that all from the SSS?

No blur, no post-processing of any sort, not even antialiased (milti-pass but only one pass).
ypoissant
QUOTE(C-grid @ Jan 3 2007, 01:38 PM) *
Is it a radiosity-only extension?
It can be used without radiosity.
Chad_Hunt
wow............that is all i can really say about that. just wow
ypoissant
QUOTE(apprentice @ Jan 3 2007, 01:49 PM) *
Sweet! How long did it take to render?
I was expecting this question.

The non-SSS render took an average of 40 seconds per frame while the SSS render took an average of 2 minutes per frame.
dborruso
Wow yves! You rock the house! Fantastic!
JTalbotski
Oh man! That is BEAUTIFUL, Yves! What an improvement to the look of skin! This is the one area where I've always felt limited using A:M. Now the limits are gone. Thank you, thank you, thank you!

Jim
cosmonaut
Oh man, Oh man, Oh man!!! It's finally ready...I can't wait to try this out. Any idea when the next alpha will be ready? I can't wait to use this for TWO.....among other things.
C-grid
Thank you for the quick answer, I am very curious about those results and specific-group related sounds very, very usable smile.gif

Niels
Chad_Hunt
How is it with 5 pointers and hooks?
jon
great googly moogly! that's awesome news!

when will it be available for realtime views? ' ' )

-jon
ypoissant
QUOTE(Chad_Hunt @ Jan 3 2007, 02:30 PM) *
How is it with 5 pointers and hooks?

There are already 5-pointers and hooks on Nimmie Ammee's head model and they don't seem to cause any outragous artifacts.
Paul Forwood
QUOTE
when will it be available for realtime views?


What kind of machine are you running, Jon? I want one! biggrin.gif
Far Star Productions
Outstanding to say the least. I can not wait to give this feature a go. Great Work Yves!
Fab
Wow !!!!! It's awesome, the result is fantastic.
Thanks a lot ! Yves. biggrin.gif



zandoriastudios
YAAAAAYYY!!!!!! Hooray for Yves and the rest of the Hash team!!!! I've been wishing for this one, and now it's here!!
robcat2075
Very impressive, Yves! And the time penalty doesn't seem like a bad trade-off either.
kikiriki
Wow! Thank you Yves!
cfree68f
ok.. this one... brought a tear to my eye.

Thanks Yves
Zaryin
Wow, all I can say is...Wow. I've been wanting for this for years! This makes Hash A:M the best program ever! Thanks Yves and the Hash Team. I will definately find a way to upgrade this year.
heyvern
Holy cow!

You use this on the TWO project... uh... people are going to take some serious notice. TWO is definitely going to create some buz.

Has anyone seen the previews for Happily N'ever After? I saw that and the first thing out of my mouth was "AM renders better than THAT!".

-vern
itsjustme
Yves, you have made my year! Thank you, and thanks to all of the Hash programmers! You guys are monsters!
no0ne
wub.gif ...speechless... *


*the very VERY thankful kind of speechlessness
ruscular
WHAaaaaaaa............HOoooooooooooooo *flips* then collaspe *sigh*

sings "when your in love with a beautifull programer, you go it alone" biggrin.gif
to the tune of Dr Hook and the 5 man spline band!
My Fault
Knew Yves would eventually tackle this and it looks as good as expected. Great work!! Adds so much life to Nimie.
ruscular
Will the model have to be a closed solid for it to work?
ypoissant
QUOTE(ruscular @ Jan 3 2007, 06:59 PM) *
Will the model have to be a closed solid for it to work?

No.
TacoBallZ
I have the funny feeling that I will be seeing a lot of candle renders this year smile.gif Excellent Job Hash Team!
Rodney
Guess I won't skip the upgrade this year either. tongue.gif

Congrats for the imminent release of SSS in Animation:Master!
3DArtZ
Damn!!! that video looked pretty sweet!

Nice work hash people!

Mike Fitz
www.3dartz.com
nimblepix
Oh my!
Thank you, thank you, thank you.

Heart is pounding.
Steady, steady, deep breaths, breath, breath, deep breath, let it out slowly, slowly, repeat, repeat.
Zaryin
Hey Yves, I forgot to ask. Will we be using a decal map do define the area of SSS?
ypoissant
QUOTE(Zaryin @ Jan 4 2007, 01:40 AM) *
Hey Yves, I forgot to ask. Will we be using a decal map do define the area of SSS?
The SSS area is defined as a surface property either for the whole model or for a group. You can use either diffuse colors, material colors or decals for the SSS surface color.
rusty
What a difference. Does this work in NetRender?

Rusty
Fuchur
Very cool!
Thanks to Yves and Hash!

*Fuchur*
gugesbri
QUOTE(ypoissant @ Jan 3 2007, 09:57 AM) *
This new SSS feature will be available in the next v14 alpha release. There are still a few issues to solve but it is already usable as is. Here are a few images and an animated light spin.


Looks great!
Can't wait for the v14 to be released.
Keep up the great work.

Gustavo
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