Hash-Hair has improved! OR- maybe I'm starting to understand it a little more.
I've been playing with the Hair feature since it was new in V11, and I swear I tweeked those settings a million times over trying to get it to go. I got so frustrated that I abandoned particle hair altogether and went back to the 'helmet-hair' technique. The thing to remember about a feature like hair is that different users want it to do different things. Some just want simple grass, christmas tree needles, a mohawk- but I always shoot the moon... I want hair that looks like the cover of Cosmopolitan magazine. The new Muh-Hair hair-shader is a BIG step in the right direction.
Well Martin got me going recently thinking about Ku-Klips beard, and so I am taking another look at Hair.
The 2 things that always seemed mandatory (to me) in hair is 1) styleability/workability 2) collision-detection. I am familiar with Hash's styling features, and think they, like most things in Hash- are minimal and workable...they get the job done. So, I started testing collision-detection and came-up with a technique that might just be crazy enough to work!
I'm posting a short test with this, and will summarize on the technique which I hope to implement on a character soon. Hopefully, people get some use of this.
The test shows a simple lock of hair, under collision cirumstances with a simple object, and a pose-slider enforcing a hairstyle from tight to loose. It was made with 13.0n-PC, multipass1, shadows on, MuHair, 5 seconds per frame ave.
At first, I made a simple hair material and applied it to 2 models. Each were simple squares the same size, one was 1 patch, the other was 25 patches (5X5 splines) I thought that like cloth, hash-hair needed a denser mesh to help collision detection work, and while the denser mesh DID better at CD, it had some visual problems that made the 1 patcher the winner. The lesson learned there is that you want to split the difference in density, so a 2X2 4patch would be optimal. I always group my CPs and apply the material to the group, as opposed to the entire model.
I had made the hair settings long (30+") so when I look at it in the model, I can see it in what could be called "the electrocution-pose" meaning it shoots away from the geometry directly, and this is a good way to leave it as a 'starting pose'. All I adjust in grooming mode is the length, making it longer where it needs to be and shorter where I foresee it needing shorter, and you can always come back and adjust.IMPORTANT: In the hair property's, set the 'constraint' and 'drag' to zero--'is Rod'-ON. A pre-roll of 1:00=/-. And here's the million dollar trick to getting good styling AND CD...set the 'control points' option to a higher setting...it goes from 3 to 25...I tried 22. Most of all the other settings adjust to taste.
Next, make a new pose called 'HairStyle' or something...a 1-100% type, not an OFF-ON type. THIS will control the difference between a wet 'just got outta the shower' look or a dry 'too much hair-spray' look At 100% is where you will style the hair and adjust the settings for constraint and drag. You will need to dig thru the 'actions' to find the new pose/relationship's action, and clik the 'show more' option to find the hair property box that we want to adjust. Once found, turn on Dynamics...set constraint to 100% and drag to 100%. (NOTE: You will want to get in the habit of turning the DYNAMIC setting on and off to suit your needs...OFF when styling and preview speed..,ON when testing and rendering.ALSO- the pre-roll set back to zero helps speed styling, but you will want it on 1:00 or so come testing time!) That said---turn dynamics OFF in BOTH property windows (the main and the one in the action window) and return to the pose at 100% and play barber/beautician...style away!
You are now ready to test in an action or chor.(Remember---turn dynamics back ON and set the pre-roll from zero to about 1:00) In MY test, you can see the hair loosening on its style and then tightening back up. The CD is pretty durned good! can't wait to try this out on a character! GOOD LUCK! Happy Holiday from John BigBoote, wife Dawn and cats Purrscilla and GizMoe!
OOOOPS! After ALL this typing I see I can't upload a movie here... I'll put it in the main WIP section...