QUOTE(Paul Forwood @ Dec 18 2006, 06:20 AM)

I have just started to play with the FACE rig and I am having some problems:
I have started to test lip synching and facial expressions, which I am doing in an action. Everything looks as I expect in the action but when I drop the action onto the character in a choreography the "Master Eye Target" loses it's animation. I have not set any key poses in the choreography, just in the action.
Any clues?

I've tried all the things like closing other windows, reloading, rebooting,... but the problem persists.
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On another note: I notice that Tinman's eyelids are very restricted. He cannot blink fully if the eye target is not directly in front of his face. I don't know if it's possible with this rig but I think that the corners of the upper eyelids need to be prevented from rotating around the Z axis, or just prevented from moving at all with blink poses.
The Master Eye Target worked fine for me with all versions of Tinman, Paul...I'm not sure why it's not working for you. We have had some strange Choreographies lately, have you tried just loading Tinman, making an Action and then putting that into a new Choreography?
I fixed the eye constraints, they should work fine now...give him a test drive and see if there is still an issue somewhere that I missed, Paul.
On a side note, I noticed that there are some added pupil/iris poses in the "User Properties"....so there are now two sets of controls...the original poses appear to have been wiped clean somewhere along the way. The original poses (now they are empty place holders) are in the "Animation_Controls/FACE Interface" section of the pose sliders, they are the "BothEyesDilate" and in the "IndividualEyesDilate" folder, the "RightEyeDilate" and "LeftEyeDilate" poses. That is very frustrating, I spent a lot of time on him...I'm just going to leave it like it is.