Kevin, after watching the final render frames come out for this sequence, I decided to examine what you you're doing with the lighting. In the scenes that have Light Lists, I've only found them for the characters, but you need to have Light Lists for the throne room lights too to EXCLUDE the characters. Why? Because a whole lot of time is being eaten up calculating Woot's Hair in those Throne Room ZBuffer shadows for no reason.
Also, after looking at the ZBuffer shadows from the character's Light List, try swapping to raytrace and see what you get. Hopefully, you'll save so much time from all those Throne Room lights not having to calculate Hair, that the render time will remain the same.
I'm also thinking you should put those Throne Room lights in a folder so I could <right-click><select all> and turn OFF "Active" while I'm testing. Also, set the "Active" Driver to "constant" on all those lights, and the set.
THESE SUGGESTIONS ARE FOR FUTURE SHOTS - YOU DON'T HAVE TO DO IT FOR THE FINISHED CHORS. (However, if you like the raytrace shadows on the characters better, we'll re-render. I think we're going to be re-rendering A LOT, so don't worry.)
