QUOTE(ypoissant @ Dec 11 2006, 04:23 PM)

It would be nice if the BPM ws posted somewhere along with the songs.
I will post tomorrow all BPM's of all songs.
QUOTE(ypoissant @ Dec 11 2006, 04:23 PM)

I know tht when I worked with Woot's "I want to be an adventurr" song, I had to stopwatch it.
There's a way to calculate the BPM taking the number of samples between two beats and using a formula with the appropriate samplerate.
QUOTE(ypoissant @ Dec 11 2006, 04:23 PM)

Also, what about adjusting the BPM of the songs so that it falls nicely on 24th of second?
24fps does equals a constant tempo X, tempo's that could be used would stuck at X*multiplier.
Of course there's little room, working with 12th frames.
One has several options though:
- Make a repetitive dummy-action,p.a. beat=13.39, ActionFrames=13, setting the cyclelength to 13.39 gives a sort of music-bar-timeline ergo where to start on the beat.
- An other option is don't change tempo, change the framerate and render with the right step.
Niels.
QUOTE(Tralfaz @ Dec 11 2006, 05:23 PM)

Would it be possible to load a song into something like Sony's Acid software and have it determine the beats per minute?
I remember the existence of such automated beat-calculation but it will function best with loud beat or beat-samples, the more standard way is having the wave displayed, make 2 markers or the right selection and tell the software to do a beat-calculation.
I am not familiar with Acid.
Niels
A metronome wav-file can be helpful, maybe something for the f(e)uture to implement a (midi/audio) metronome...