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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2007) > A:M v14.0
WillP
Here are links to the v14.0 Alpha 2 Installer.


Windows:OSX (Universal Binary): Fixes since the last release:
  • 0003996: [Plugins] DeNoise post plugin won't compile (Steve)
  • 0003904: [Net Render] V14 Netrender Options and Working Settings Stored in Wrong Registry Locations. (rickh)
  • 0003969: [Composite] Composite can not process an AO image. (jenpy)
  • 0004011: [_Other] Floating-Point properties now support comma or period decmal place text entry 4,5 becomes 4.5 (Fuchur)
  • 0003886: [_ Not Selected _] Sharding (Ken Chaffin)
  • 0003830: [Interface] Gala's face melts (Glen Clarkson)
Make sure when you report bugs to A:M Reports, and that you pick the v14 project in the upper right.
ssappington
There may be a problem with the timelock on this PC version, and you'll still get the the "software trial has expired" message- we'll post a small program later tonight that will reset the expiration time-
WillP
TimeLock.exe

Running this program should reset the timelock on the PC.

Ok, got the link to the 2007 CD working now.
C-grid
Will,

I tried alpha1 and the dual-core part didn't work, I have an Intel.
Can I safely assume this has not been corrected in alpha2?

Niels

ps.
It's enthousiasm.
C-grid
Nobody answered, so I try it anyway wink.gif
Far Star Productions
C grid,
What was your finding on the dual-core?
cfree68f
Yeah when I tried it.. the first time it worked, but opening the windows resources panel to see it work crashed me out.

the second time it didnt seem to work. My first core was going at 50 percent and the second one was at 75ish. I'm assuming its a work in progress.

C
C-grid
QUOTE(Far Star Productions @ Dec 22 2006, 01:11 AM) *
C grid,
What was your finding on the dual-core?


Not yet, we'll have to wait a bit more, Colin is right being a work-in-progress.
But when it's gonna work it will probably knock-my-socks-off (is that an existing one?),
especially when dual-core is also used in realtime, and I think it is,
changing threads on realtime display freezed A:M, maybe weird but I see that as good sign.

A:M is using 2 cpu already, but if you ask me the implementation isn't correct,
I think it asks the cpu now to do certain threads unisono, ergo making two from originally one instead of splitting over 2 or more threads.

This conclusion is based on seeing the CPU on full-load and the render-process takes almost twice the time compared to rendering the same in v13o.


Niels
Far Star Productions
Thanks guys for doing the alpha testing on the dual processor feature. Sounds like its not quite working yet but I am sure it will be by release of v14.
I would love to jump in a play alpha testerbut but just don’t have the time so thanks again in big way.
I am wondering by the statement C grid made that v13 is rendering faster than v14 is at this time means that if you do not have a dual processor computer that renders will be slower in v14 than v13. I am hoping that this will not be the case do to the fact most of the render nodes on my farm are single processor at this time.
I wonder if anyone at hash could shed some light on this concern I am having?

Question to hash
Will a single processor computer render as fast in v14 as it did in v13?

C-grid
Far Star Productions,

Since these question(s) raised indirectly because of me...

QUOTE(Far Star Productions @ Dec 27 2006, 07:21 AM) *
I wonder if anyone at hash could shed some light on this concern I am having?


I didn't try this but my assumption is that when setting the threads to 1, it will be more or less the same.
Do keep in mind that due features or change of stack-processing in the render-engine, rendertime could also increase as well as decrease.

QUOTE(Far Star Productions @ Dec 27 2006, 07:21 AM) *
Will a single processor computer render as fast in v14 as it did in v13?


I assume there will be a slight overhead in time because of the multiple-processor implementation, if one will really notice this difference in time, I think most won't, it's really a tiny-fraction over time, a few cycles for the CPU while having an awfull lot per second...

Niels.

[EDIT] To give an idea, the familiar animated-icons when the render-process is busy, take-up more cycles.
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