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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
Rampage0007
SO I am trying to put together a scene set in the desert, and want to have some mountains in the background. I am having a heck of a time creating moutains that are at all good looking though. I was hoping to create/find a material that would give me a result kinda like this...

[attachmentid=22661]

Does anyone here have any suggestions that could help??
robcat2075
Have you looked at the darkTree textures

numerous free ones available. free plugin avaiable for AM<v12

plugin included in AM>v13


on texture alone probably wont get that effect, but in a combiner, maybe
johnl3d
that should be possible ...will try to post tomorrow
Chad_Hunt
if you use the dark tree www.darksim.com textures along with gradients you can get that but be aware that there is a problem with bump maps on gradients that I have submitted a bug report on. if you get a chance you need to purchuse the mastering materials CD's from anzovin www.anzovin.com, they are great. hope this gets you in the right direction,

btw, that looks like a vue material if I am correct. main I wish we could get those in AM..
johnl3d
Took a short cut and used darktrees which I have included in the zip all free from the darktree site

http://www.darksim.com/Repository/
http://www.pixelburg.com/am_materialtest/d...nt21/index.html
http://www.darksim.com/html/simbiontam.html
http://www.deadeyez.com/

This is a v13 project file


[attachmentid=22716]


resulted in this with slight tweaking

[attachmentid=22717]

Xtaz
Hi Rampage ....

I created a set with desert and mountains to put my plymouth breeze.. I used decal in it...
rickh
QUOTE(Chad_Hunt @ Nov 30 2006, 12:10 AM) *

if you use the dark tree www.darksim.com textures along with gradients you can get that but be aware that there is a problem with bump maps on gradients that I have submitted a bug report on.


There is a bug when you have a single material containing a bump pr dosplacement map inside a gradient.

You can work around this using a material's Bump or Displacement property along with turbulence.

Here is a quick example. It would not be hard to add some extra complexity to match Rampages0007's material.

IPB Image

I have attached the project file.
Chad_Hunt
the only problem is that will not work with a darktree matieral.
rickh
QUOTE(Chad_Hunt @ Dec 4 2006, 11:39 AM) *

the only problem is that will not work with a darktree matieral.


You are right about Darktrees. Until the bug which affects gradients and materials that include bump and displacement effects is fixed, then the method I suggested is the only alternative.

I must admit I never realised how big the problem was until I started testing. It affects V11.1, 12, 13 and 14. All forms of combiners have the problem. I better get a report of my own in.

Richard Harrowell.

gschumsky
Brian Prince had made a really nice material for desert type strata, which I've used in the past. I don't know if they're on the AM Matrix site though. When I get home I'd be happy to send what I have though (but I don't know if they work in V13 or not).

For sand, I followed an Eggington trick. I had two bump layers. One was simply noise made in Photoshop for the sand texture, the other I took a brush in PS and created waves representing how sand looks when it's blown. Then I put those onto a plane that had various heights (for dunes), and used a light sand color. You could also bump decal as a ambiance decal to slightly approximate how light reflects off of sand.


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