....for a smile, you need to move the mouth corners up too.
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QUOTE
And back too.
This is built into the movement of the "mouth corners" null.
Interesting. I've been using the FACE interface on a few characters and I found some of those characters didn't seem to have the depth on their facial pulls and pushes. For instance, take a look at this scene from 1_02_24:
[attachmentid=22572]
The expression is largely exagerated but it is clearly visible that the mouth corners are not pulled back or are not pulled back far enough. Thisis usually not obvious when the character is seen full face but it becomes more and more objious as the character turns to a 3/4 view.
I had the same issues with ScareCrow. And I also had some issues when the mouth is in the opposite shape, what Osipa calls the "Narow" mouth, where the sides of the lips pass through the theeth.
I didn't examine all the characters, just some of them and those I examined seemed to have this same set of issues.
It might be worth taking a second look at the facial poses.
