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Full Version: Some quick testing of 1_03_25
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Lighting
cosmonaut
I started lighting this scene yesterday, just to see how it might look, Didn't get very far at all but I let it render while I was out. Rendering was just abuffer and this is what I got. I think in order to at least get our main characters looking like they belong in the same universe we should all prod Nancy until she agrees to texture scarecrow. What we've got on him now isn't really working, notice the major shimmering in the animation on his face. Granted rendering out a 16 passer with softening on might take care of some of it (and I've got some serious shadowing issues under his hat right now) but next to Woot and Tinwoodsman, Scarecrow is looking a little plain. What da ya say Nancy? Tired of texturing yet? Anyway, I got assigned by Martin to light the beginning of seq 3 so it'll be a while before I return to this shot....

Kevin

NancyGormezano
How kind you are, Kevin.

I am already assigned to texturing scarecrow. In a moment of extreme forgetfulness, I volunteered, and in a moment of extreme forgetfulness, Martin agreed.

I will be starting him next week (yikes! that's tommorrow), after I get my scene done today for this week's animation.

Rambo Scarecrow anyone?

Kidding, kidding - not to worry, I'll sneak a tutu in there yet.

PS - I think your rendering has a nice soft feel to it, and yes those shimmer materials have got to go
cosmonaut
Ah, excellent, that's exactly what I wanted to hear. I'm sure you'll do another great job.
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