QUOTE(mtpeak2 @ Nov 14 2006, 12:28 PM)

The problem is rotational values do not export with the model. X and Y rotation of a bone in an action get exported as bone end position, Z rotation does not effect the position of a bone, so no Z rotation on export, bone default back to orginal rotation on the Z axis. I only have a couple of poses that use Z rotation (which work fine in the action) and I didn't notice the problem until I did a test install and exported it.
That is very frustrating.
Is it simply a matter of getting the Z rotation in the exported model that same as in the action, or does this problem cause errors all the way down the bone tree?
Why I ask is that in a week or two, I can probably look at a simple plugin that will capture the bone rotations in the action to an external text file, and then use that to correct the bone rotations in the exported model.
Would that work?
The thing is that even if this big is fixed, it may only be fixed in V14, and will not be fixed in V12. A plugin can be made to work for all versions. I have the source code for the InstallRig plugin, so perhaps I can add this functionality to it somehow.
I think this work is too important to have it stall.
It would even be possible to write plugin that would take all the bones and positions in an action and write them directly into a destination model (the one with all the final constraints, etc), but it sounds a bit beyond my plugin writing ability at the moment.
Richard Harrowell.