I've made some changes to the axe model used by tin woodman, so I created a new axe model.
I've added a null and a parent bone cause I wanted to control the rotation center on the axe when a character have it in hand...
Anyway it would not appear very clear here so I've updated the svn with the new axe model and a tinwoodman action with the constrains I've set to control the axe.
*I'm using presently tinwoodman proxie model.
**this action can be used as a starting point for tinwoodman using his axe
notes :in the action, I use a null to aim the axe to and another null to aim roll at the axe...use thoe two null to control the axe movment
If some rig pro here can look at it and give me some feedback about that issue.
On my side, It do the trick for me...
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Axe_modernv13sc9.mdl
data\Shared Data\Models\Props...
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intro tin.act
data\Act2\Seq09_yoops arrival\Sc01\tinwoodman_action...
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I attach the files zipped if some want to look without updating his svn:
Thanks
Al