Hi spliners ...
Il try to explain how HDR works in AM...
IBL just works on A:M v13...
HDR's are images that contains information about the existent illumination in an enviroment, in other words, when we worked with them, we didn't need to use other lights.
There is several sites where you can find HDR images, I indicate to begin with the
http://www.debevec.org/Probes/ , in this place Paul explain how it works. You must download some HDR images as well as
HDRSHOP to manipulate them.
Ok lets start this simple tutorial ....
- Download galileo_probe.hdr from debevec'site / open it in HDRSHOP - go to FILE > SAVE AS > low dinamic range - TGA
- Open A:M > import images > HDR and TGA
- Create a material - in attribute (right click) > change type to > plugin > hash,inc > projection map ... in properties choose TGA image - method PLANAR
- Create a Sphere ( call it enviroment ) in the center of WS ( 0,0,0 ) and drag material for it ... in properties got to OPTIONS and change CAST OCCLUSION TO OFF.
we have just created the atmosphere that it will be reflected in our scene.
Now lets set the IBL ...
- Create a new Choreography... Delete all lights... in properties go to Global ambience type > Image based lighting ... set ambient intensity= 100% / ambience occlusion to 95% / environment map = choose HDR image / Mapping type = Light Probe
- drag eniroment and scale it up
- create models whit reflectivity and use them inside Enviroment ....
- dont forget all models in the scene must be inside the enviroment until the camera.
As I said ... this is a very basic tutorial but you can begin for here and then to continue making tests ahead, changing paramaters....
I will be here to explain any doubt, but the master in this subject is Yves Poissant, I suggest that you contact him for larger information....