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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory
Steve Pfann Jr.
Hello Everyone,

First of all I think BitMapPlus is one of best A:M plugins ever (I'm sure that has been said many times before but I felt it deserved repeating). BitMapPlus rocks biggrin.gif . It allows me to texture the way I've wanted to from when I first started using A:M. Kudos to Zpider for making it.

I am however having a little trouble at the moment. I am finding that on many bitmaps patches of pixels turn a reddish purple color. It seems to particularly effect images with brownish earthy tones. I'm not sure what's causing it. When I try applying the image using other methods the problem does not occur.

I have attached a render of a ground texture bitmap I've made affected by this problem.[attachmentid=21378]

I am using tga images for the bitmaps. Should I use a different format?
Any suggestions?

Thanks,
Steve Pfann Jr.

P.S. I work on a 1.66 Ghz Dual Core Mac Mini running Mac OS 10.4.7 with 2 GB of Ram
Stuart Rogers
In order to rule out the "d'oh!" possibility... Does your TGA have an alpha channel and, if so, does the alpha channel have any data in it that lets the model's underlying colour bleed through?
Steve Pfann Jr.
Some of the images do have an alpha channel, but the channel doesn't have any data in it (their completley white in Photoshop). Additionally I have tried tgas with no alpha and jpgs as well. They all seem to have the problem.
mtpeak2
Check the tile hue and saturation variation percentage at the bottom, make sure they're at 0 percent.
Steve Pfann Jr.
There at 0 percent.
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