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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2007) > A:M v13.0
WillP
Here are links to the v13.0k Installer.


Windows:OSX (Univeral Binary): -fixes
  • 0003340: [Interface] Docked window buttons doesn't display correctly (Mats)
  • 0003807: [_ Not Selected _] SVN file options appearing on object "shortcuts" (willp)
  • 0003802: [_ Not Selected _] Compensate on OL constraint doesn't work in this case, not at time 0. TWO. (bobcroucher)
  • 0003779: [Interface] TWO: tooltips only display a single line of text (Steve)
  • 0003719: [_Other] Trouble saving models out of a project (path alias) (ddustin)
  • 0003781: [_ Not Selected _] SVN getting conflicts in the cp flags field of the model file. (bobcroucher)
  • 0003768: [Timeline/Channel] play range without loop doesn't always replay, with skip frames on. (Noel)
  • 0003728: [Constraints] Null Drawing With Target Picker (jandals)
  • 0003729: [Constraints] Compensate mode broke (jandals)
  • 0003713: [Timeline/Channel] timeline keys not always group selectable (robcat2075)
  • 0003714: [_ Not Selected _] Lost of MUSCLE keyframe data (Emilio Le Roux)
  • 0003731: [Cloth] Crash when deleting a cloth material (KenH)
  • 0003718: [Decaling] decal clip becomes set to 'none' browse dialog wierdness (Steve)
  • 0003723: [_Other] Undo w/deformation box crash (3dartz)
  • 0003710: [_ Not Selected _] No spline-interpolation between keyframes (DeeJay)
  • 0003536: [Timeline/Channel] Camera motion lost when moving from G5 to new Intel based Macs (aprod)
  • 0003641: [Animation] V11 file does not convert properly (geophizz)
  • 0003590: [Animation] TWO: Intel- some channel data loads with Hold Interpolation (jandals)
  • 0003679: [Bones/Rigging] Auto assign bones, used to make cps invisible, on new bones. (Noel)
  • 0003654: [SDK] Cp's going invisible , when they are attached to a newly createt bone (sgross)
The hair shaders mentioned in this thread are included in in this release.

Examples prj's to play with: hair.prj and hair_oirg.prj (r-click and select save-as)
Far Star Productions
When I open models with v13K my models dark tree textures are not showing up leaving the models white. Went back to v13 J model are fine.

update. My bad! I reinstalled v13K to see if I could pin point issue and was pleased to see all is fine. Must of been a bad install on my system. Sorry about this Hash.
Julian
13.0k always crashes on startup for me (my system configuration is in my sig.) Is anyone else experiencing this? I've already reported it on A:M Reports, and for now I'm going back to 13.0j.

BTW, according to the change log, terrain.hxt was ported to the Mac, but I didn't see it when I installed 13.0k.
bubba
I just downloaded version 13k and it crashes everytime I try to launch it. Crash report available upon request.

Regards,
Bubba,
10.4.8, G4 MDD dual 1.25Ghz, Radeon 9600 mac/pc pro edition
Far Star Productions
My Bad! I just reinstalled v13K to see if I could pin point the issue with darktree and all is working fine. Must of been a bad install on my systems part. Sorry about that Hash.
gazzamataz
The Mac version seems to be missing and undownloadable... Has it gone back for repairs?
Bugle
Clarification please - I grabbed the k download before it dissapeared, I'm assuming there's something wrong with it and it shouldn't be used?
Julian
QUOTE(Bugle @ Oct 11 2006, 04:07 AM) *
Clarification please - I grabbed the k download before it dissapeared, I'm assuming there's something wrong with it and it shouldn't be used?

Yes, I don't think 13.0k is ready for primetime yet.
T-Dogg
If there is something wrong with it, then it must be a problem with the advanced features that I don't use yet, because I installed it and have been using it with no problems.
rusty
When will this version be online again?

Rusty
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