I want to simulate a flame spreading rapidly like fuel igniting. Can I control this using material affectors? Or are sprite and streak emitters only controllable down to single patches, but no finer division?
I suppose you could animate the shape and size of the emitter surface to get a similar effect? Although I would think the changes in the shape and dimensions of the surface might affect the emitters making it difficult to get an even consistancy...
I suppose also you could turn on emitters patch by patch and get reasonably fine control...
Any suggestions?
Bill Gaylord