Darkwing
Oct 7 2006, 06:35 AM
Okay, the book that came with A:M does have a tutorial on fire, but that doesn't help withk nowing how to create your own, different sprites from scratch. How do I know numbers and materials? Namely, I want to make a space scene with a nebula ans stuff like that. How do I create a sprite for that and how do I know what numbers to use?
jpappas
Oct 7 2006, 09:39 AM
Hi,
Using Particle Sprites is a whole area unto itself and I'm certainly not an expert, but I can point you to this excellent tutorial by Shaun Freeman which shows how to get started and what many of those settings do.
The post which includes the link to the tutorial and supporting files is here:
http://www.hash.com/forums/index.php?s=&am...ost&p=41799To view this in Quicktime you will need the On2 VP3 codec which you can get for freee here:
http://www.vp3.com/vp3/quicktime/software/index.shtmlHope this helps!
-Jim
Darkwing
Nov 8 2006, 05:55 PM
Sorry but no. This is the one in the book. I want to know the hows and whys. Like, how to start from scratch and what do the numbers mean, how do you know what images and etc.
cfree68f
Nov 8 2006, 10:58 PM
Its not exactly a tutorial but if you play with it you might learn allot.. I made a bunch of free particles several years ago.. and distributed them as a project (I think).. You should be able to pick the emitters apart and see how they work.
http://www.hash.com/forums/index.php?showtopic=8899&hl=Hopefully that will help some.
johnl3d
Nov 9 2006, 06:09 PM
If you have a paint program you are can make sprites...the better ones have an alpha channel..
go here and read
http://www.lowrestv.com/arm/search3.asp?So...mp;keyword=alphthen ask questions
Darkwing
Nov 10 2006, 12:17 PM
that helps more than the book, thanks! Just another question though, do I need to make a model to attach the sprite to? What are the starting steps?
cfree68f
Nov 10 2006, 02:04 PM
Sprites are a material so you have to apply them to a group or a model.
Just create a new material and set its attribute to particle/sprite. Then load an image for the sprite and start tweeking the emitter. the material can have multiple emitters just by adding a second/third/or more attribute. Each one with its own image or type. Each attribute can have different settings.
the rest you should be able to figure out from the book or looking at the properties of the emitters I posted.
John Bigboote
Nov 10 2006, 05:16 PM
Just a quick Q along these lines:
Can you use an animated sequence as a source image?
johnl3d
Nov 10 2006, 06:23 PM
the_black_mage
Nov 11 2006, 07:35 PM
i recently discovered this to make sprites, very easy!!!!
http://www.apophysis.org/theres a post about ti on the "ot" forum.
Darkwing
Nov 12 2006, 07:48 AM
That's very helpful, thanks!
johnl3d
Nov 12 2006, 04:04 PM
http://www.apophysis.org/I would not think this a "sprite" generator for AM but a program the does use particles.
Almost forgot great tutorial here
ftp://ftp.hash.com/pub/misc/sprites_tute/
Darkwing
Dec 2 2006, 12:55 PM
I got it to work! It's a miracle! Anyways, thanks for all the help, it was very useful. Here are just a couple of pics.
[attachmentid=22840][attachmentid=22841]
Dhar
Dec 2 2006, 08:48 PM
Ooooooh, Yeah! Space 1999, one of my favorite Sci-Fi series.
Nice work!
Paul Forwood
Dec 3 2006, 02:58 AM
Yeah! Nice work, Darkwing!
Space 1999, 1984, 2001 a Space Odyssey ...
It seems like the future is in the past.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.