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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Texturing
Darkwing
Okay, the book that came with A:M does have a tutorial on fire, but that doesn't help withk nowing how to create your own, different sprites from scratch. How do I know numbers and materials? Namely, I want to make a space scene with a nebula ans stuff like that. How do I create a sprite for that and how do I know what numbers to use?
jpappas

Hi,

Using Particle Sprites is a whole area unto itself and I'm certainly not an expert, but I can point you to this excellent tutorial by Shaun Freeman which shows how to get started and what many of those settings do.

The post which includes the link to the tutorial and supporting files is here:

http://www.hash.com/forums/index.php?s=&am...ost&p=41799


To view this in Quicktime you will need the On2 VP3 codec which you can get for freee here:

http://www.vp3.com/vp3/quicktime/software/index.shtml


Hope this helps!

-Jim
Darkwing
Sorry but no. This is the one in the book. I want to know the hows and whys. Like, how to start from scratch and what do the numbers mean, how do you know what images and etc.
cfree68f
Its not exactly a tutorial but if you play with it you might learn allot.. I made a bunch of free particles several years ago.. and distributed them as a project (I think).. You should be able to pick the emitters apart and see how they work.

http://www.hash.com/forums/index.php?showtopic=8899&hl=

Hopefully that will help some.

johnl3d
If you have a paint program you are can make sprites...the better ones have an alpha channel..

go here and read

http://www.lowrestv.com/arm/search3.asp?So...mp;keyword=alph


then ask questions


Darkwing
that helps more than the book, thanks! Just another question though, do I need to make a model to attach the sprite to? What are the starting steps?
cfree68f
Sprites are a material so you have to apply them to a group or a model.

Just create a new material and set its attribute to particle/sprite. Then load an image for the sprite and start tweeking the emitter. the material can have multiple emitters just by adding a second/third/or more attribute. Each one with its own image or type. Each attribute can have different settings.

the rest you should be able to figure out from the book or looking at the properties of the emitters I posted.
John Bigboote
Just a quick Q along these lines:

Can you use an animated sequence as a source image?
johnl3d
Yes...just posted a butterfly recently that was a sequence


http://www.hash.com/forums/index.php?showt...mp;hl=butterfly
the_black_mage
i recently discovered this to make sprites, very easy!!!!
http://www.apophysis.org/
theres a post about ti on the "ot" forum.
Darkwing
That's very helpful, thanks!
johnl3d
http://www.apophysis.org/

I would not think this a "sprite" generator for AM but a program the does use particles.

Almost forgot great tutorial here

ftp://ftp.hash.com/pub/misc/sprites_tute/

Darkwing
I got it to work! It's a miracle! Anyways, thanks for all the help, it was very useful. Here are just a couple of pics.
[attachmentid=22840][attachmentid=22841]
Dhar
Ooooooh, Yeah! Space 1999, one of my favorite Sci-Fi series.

Nice work!
Paul Forwood
Yeah! Nice work, Darkwing!

Space 1999, 1984, 2001 a Space Odyssey ...
It seems like the future is in the past. blink.gif
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