martin
Oct 4 2006, 08:17 PM
Everyone at Hash has jumped on the TWO animating bandwagon. We talked about it in the "Fellows" area for some time before deciding to devote 1 hour every day to animating. We get an assignment from dotProject every Monday, and we're supposed to post our previous week's scene on "TWO:Animating" before we start. Every part of the animation is supposed to be done before posting: lip-sync, FACE, secondary motion, anticipation and follow-through... All there for peergroup critique. For most of us, this will be the first time we've put anything out in public - just like you newbies!
These postings have all been moved from a private "Fellows" thread. There were a lot of messages before this, and many from other TWOers who started out with us, like Nancy Gormezano and Kevin Waldron. If you would like to join us, simply post to this thread.
Everyone is invited to post into this thread.
QUOTE(martin @ Sep 18 2006, 04:10 AM)

Day 1:
We started our run up to October 2nd ("programmers as animators" time, or fondly referred to around here as "the hackfest") by watching the first section of the "Animating with Jeff Lew" DVD. There was Ken, Bob, Heather, Heath, James, Jason, me, Steve, Will, Rhett, and Noel, all gathered around a large video projector in the Gallery area of the Columbia Arts Center. We plan to finish Jeff's DVD this week and start the Anzovin's "Animate" DVD series next week. Everybody seemed to maintain their interest for the half hour I had them there... I know that some of you are going to join us in this once-in-a-lifetime learning experience, so try to keep up with us.
QUOTE(martin @ Sep 19 2006, 10:08 PM)

Day 2:
Watching the "Animating With Jeff Lew" DVD. Keep up with us out there.
QUOTE(martin @ Sep 20 2006, 11:26 AM)

Day 3:
All of you who are going to be involved in our festival of newbies need to keep up with the Hash crew. In fact, we're going to get some t-shirts for this brave group willing to suffer the slings and arrows of a critical audience. We are the "Hash Animation Crew Killer Festival," (or Hackfest for short).
QUOTE(martin @ Sep 21 2006, 10:55 AM)

Day 4: We're up through "Depth."
QUOTE(martin @ Sep 22 2006, 01:08 PM)

Day 5:
I don't know if any of you are keeping up with us but our plans are to finish the "Animating with Jeff Lew" DVD next week, and get a TWO assignment on Monday, Oct 2. So far, of course, the Jeff Lew video is all review for us but we are preparing ourselves mentally to animate. On another psychological note, I've noticed that even the newest of aspiring animators receive respect and support.
QUOTE(martin @ Sep 25 2006, 11:15 AM)

Day 6:
We got up to "follow through" today on Jeff's DVD.
Will Pickering is getting everyone new (cheap) external hard drives to put TWO SVN data on.
There's at least a half dozen newbie animators that are going to start the same time we are next Monday.
Steve is worried that some blowhards are going to take this opportunity to pour derision on beginner Hash animators but I told him of the "power of 'delete'" and he feels better now.
QUOTE(martin @ Sep 26 2006, 11:11 AM)

Day 7:
Watched Jeff Lew's DVD "1st Pass Animation" section.
There are 9 A:Mers who are going to start the Hackfest with us next Monday:
Greg Schumsky
Holmes Bryant
James Pappas
Mike Fitzgerald
Nancy Gormezano
Kevin Waldron
Mark Hall
Rich Jackson
Ken Heslip
QUOTE(martin @ Sep 27 2006, 11:34 AM)

Day 8:
Just finished the Jeff Lew DVD. It was excellent: I don't know if it could have been any better? Even that last part where Jeff spent 30 minutes animating the "2nd Pass" of the kicking guy gave us all some exposure of what to expect at the subjective end of the spectrum, and how long to spend masturbating.
We start "Animate!" tomorrow.
Will Pickering expressed some concern that since V14 Alpha comes out on Monday, maybe we should postpone the start of Hackfest. I said, "No way! How can we expect other people to find time in their busy schedules to animate for 1 hour/day if we can't?" It will be interesting to see how many people can keep it up for a month... Two months? A year?
QUOTE(martin @ Sep 28 2006, 10:48 AM)

Day 9:
Started the "Animate!" lessons.
Heard from Holmes: his computer is setup with SVN and the TWO data and he's rarin' to go. How about you guys?
QUOTE(martin @ Sep 29 2006, 05:58 PM)

Day 10:
Last day of watching training videos. We finished the first CD of "Animate!" then we switched to watching David Seymour's demonstration videos of how to use the "Squetch" rig and how to do squetch. Also looked at Mark Strohbehn's video of how to use FACE.
Rhett Jackson sent me my first assignment via dotProject, and asking around the office, everybody seems to have got theirs too. Yves Poissant cheated... He already started animating. The external hard drives came in and Will Pickering copied the SVN TWO data over to them. There are 11 Hashers participating:
Martin Hash
Bob Croucher
Marshall Hash
Ken Baer
Will Pickering
Jason Simmods
Noel Pickering
James Hash
Yves Poissant
Heath Hash
Heather Hash
That plus the 9 A:Mers who want to embarrass themselves along with us in the Hackfest gives us 20. I don't know if the world is ready for 20 POS animations in one week?!
So, next blog post will be after the first day.
martin
Oct 4 2006, 08:27 PM
QUOTE(martin @ Oct 2 2006, 11:44 AM)

Day 11:
The Big Day!
I started fresh, meaning I followed the "Getting Started in TWO" instructions which included installing SVN, downloading the TWO database, installing V13, and downloading V13j. There were no problems.
We started animating our assigned scenes. I told everyone that if they didn't actually save their work after the end of the hour they couldn't call themselves "antomaters," (that's different than an "animator" because an "antomater" is more of a animator/tomater combination, which is what our animations look like). So far, Bob, Nancy, Noel, Steve, Yves and me are official antomaters.
Nancy, Jason, Noel, and myself were the only ones on A:M Community, and we didn't talk much, but tomorrow won't be as hectic so maybe we can communicate more then.
I discovered one "bug" right away... My lip-sync assignment was in a reusable Action starting at frame 100, but the waveform drew in the Channel from frame 0, (using it as Chor Action didn't do that). Didn't hurt anything but I reported it on A:M Reports.
Half of us are animating on laptops, so real estate is at a premium.
Four of us are using Macs.
QUOTE(martin @ Oct 3 2006, 11:30 AM)

Day 12:
Heath, James, and Ken became antomaters today. Woohoo.
I used the automatic lip-sync to break down the phonemes for Woot.
1) Type in sentence.
2) Lower channels to 30% on all phoneme settings. "Zero-slope" all bottom CPs.
3) Delete all phonemes that make up vowels.
4) Added eye blink at the beginning and end of sentence, and I'm playing around with one in the middle of the sentence.
So far, first half of the sentence looks synced... Second looks terrible. Tomorrow.
I saw RodneyB, DeeJay, and jpappas, Rhett, Jason, Noel, and Heath on Community. Rhett said Holmes was on Community too, but I didn't see him.
QUOTE(martin @ Oct 4 2006, 11:34 AM)

Day 13:
I'm going to be moving this blog to the TWO area because several non-Fellows have expressed an interest in reading it.
Today I used FACE. I think that these rigs are perfect for novice animators. I can't image trying to figure out what to move if I didn't have a simple control like FACE provides.
I tried putting in some anticipation. It sucked.
I tried putting in body movement so that the character didn't look like a statue or robot. That sucked too.
I tried to talk to people on Community while working. That seriously sucked.
Hashers know they only have 2 more days to work on our scenes so half of us worked past our hour today.
I hope everybody out there is keeping up.
Paul Forwood
Oct 5 2006, 03:02 AM
Martin, I think that this exercise is exactly what is needed for you, for Hash Inc, for TWO and for all the community. I commend you for taking this step and look forward to seeing what it produces. It all looks very promising!
I haven't said it for awhile but... Hash rocks!!!
NancyGormezano
Oct 5 2006, 09:20 AM
QUOTE(martin @ Oct 4 2006, 09:17 PM)

We get an assignment from dotProject every Monday, and we're supposed to post our previous week's scene on "TWO:Animating" before we start. Every part of the animation is supposed to be done before posting: lip-sync, FACE, secondary motion, anticipation and follow-through...
Now ya tell me.
I like the idea of posting when one can't think of anything more to be done.
And I like the idea of getting a new assignment every monday - and letting go of the previous week's garbage...er...umm, I mean...oscar winning 2.5 seconds masterpiece, which will undoubtedly carry the whole movie.
But when does the feedback & cleanup come in?
I posted early -as I didn't realize we were supposed to wait - and I couldn't think of what more to do to make it better - not cause it was perfect - but because I was at a brainblock. Luckily this resulted in good helpful feedback, and has allowed me to tweak further before my next assignment (for good or evil).
martin
Oct 5 2006, 09:31 AM
QUOTE(NancyGormezano @ Oct 5 2006, 10:20 AM)

But when does the feedback & cleanup come in?
Here's the plan...
We will all get new assignments for 4-5 weeks... Then on week 6, scenes that need a "little work" will be reassigned (2 or 3 at a time)... Probably not to the original animators (unless they ask for their own back). New eyes and additional experience may help polish up those beginner shots. After that, every 3rd week will be a batch of "clean-up" assignments.
NancyGormezano
Oct 5 2006, 10:13 AM
okey dokey, we'll see how the plan goes
I think I would like to still troll for feedback on each week's assignment. As well as give impressions, to those who might want it.
Seems we're all qualified (as a viewer) to give our impressions of the scene - maybe not how to fix it (as Robcat & Rhett & others are).
Getting & giving feedback helps me to learn for the next time. And hopefully my impression feedback might help others.
martin
Oct 5 2006, 10:32 AM
QUOTE(NancyGormezano @ Oct 5 2006, 11:13 AM)

I think I would like to still troll for feedback on each week's assignment. As well as give impressions, to those who might want it.
I welcome anyone to post WIPs during the week as much as they wish.
martin
Oct 5 2006, 12:04 PM
Day 14:
Everybody is rendering out their semi-completed animations. We will probably all post after tomorrow's session. I can tell right now that I'm tired of working on this shot and looking forward to next week's assignment... Why? Because I don't know what to do to make mine better - in any sense of the word: technically, artistically. I just don't have enough time behind the curtain. Will I be good enough in 5 weeks that I'll be looking forward to "cleaning up" someone else's scene? I don't know: it's all a grand adventure. Are those of you who started with us feeling similar thoughts?
I went back and looked at the channels created by Steve's Hand Gizmo. I played with "zero slope" some, and I copy and pasted keyframes. I also deleted a lot of keyframes, and moved some too.
Will Pickering is an antomater now, (he saved his first shot).
Ken Baer is so happy with his shot he's strutting around here like king cock. He halfway deserves it - his shot looks pretty good, (for a beginner anyway).
jpappas
Oct 5 2006, 12:55 PM
QUOTE(martin @ Oct 5 2006, 12:04 PM)

I don't know: it's all a grand adventure. Are those of you who started with us feeling similar thoughts?
Martin,
Now that I'm a part of TWO I have to say, yes, it's definately an adventure! Hey, just a month ago I was a guy who thought the Timeline was kind of a mysterious thing.

Now I'm doing blocking and setting Hold interpolation on keyframes. It's a rollercoaster ride, but it's a blast!
-Jim
NancyGormezano
Oct 5 2006, 12:59 PM
QUOTE(martin @ Oct 5 2006, 01:04 PM)

I can tell right now that I'm tired of working on this shot and looking forward to next week's assignment...
Yup, me too - forget all that garbage I said previously about wanting feedback.
martin
Oct 6 2006, 12:28 PM
Day 15:
Woohoo. We all posted our first scenes, nasty as they may be. This involved finding the correct render settings, "commit"ing to SVN, updating dotProject, and posting a thread to the forum.
I never crashed once in 5 days! Neither did Bob. See, us programmers may not be very good animators but our psychic computer energy is amazing.
New assignments from Rhett are supposed to be out by Monday.
The critiques on the forum towards this beginner's effort were very nice. I don't think other newbies have much to be embarrassed about, so I want to see everyone who's going along with us posting over the weekend.
NancyGormezano
Oct 7 2006, 07:20 PM
I just found the FACE interface - well actually it was there all the time - but I've just now tried using it - really really nice - I will definitely be trying to use it for next assignment.
I had avoided it at first because I wasn't feeling very comfortable with all these new controls & how they interact with the sliders.
And I also had been afraid of the rig in general - but it's really amazing - I'm in awe. I just wish I understood it a bit better (in terms of knowing where the bones are & the differences with using some controls versus others) - no squish-squashing for me yet - as I need to get the basic movements & timing down first.
Also love Steve's hand gizmo - excellent -
In general, this rig is really terrific. And the rigging job done on the characters is also amazing. I had been afraid of it - thinking it was too complex for me - but one can deal with it simply at first, and then learn the complexities. I really would like to learn how to install it in my own creatures - but it's still a bit overwhelming.
I am looking forward to trying the next scene. The shortness of the cuts makes this feel manageable to me & less intimidating. And I'm also liking spending just 1 week, and then coming back to it later if required (fat chance it wouldn't be). I get really sick of the same dialogue over & over
More! Gimme More!
mtpeak2
Oct 8 2006, 06:13 AM
Nancy, we're thinking about a posable rig, fitting the rig with pose sliders (translating, scaling and rotating the install bones of each side at the same time) in an action and exporting the model. This would make fitting the rig a snap.
martin
Oct 10 2006, 06:49 AM
Day 16:
Well, today closes the whole process into a circle. I received my new assignment from dotProject, and I "Updated" SVN before starting... 130 Meg of updating! This is in 1 week. There sure is a lot of data being created for this movie.
I had to wait until late evening before I could actually begin animating. Nimmie Amee is supposed to "fall down." I watched the animatic, and a shot that someone else had done last year. I moved some bones around and made some keyframes... Hmmm... This may be difficult. Bob Croucher said he had a video camera at the office - I think we'll video someone falling so I can use that as reference.
There were 23 people who posted TWO animations last week:
Toby Kamp
David Horbach
Ken Heslip
Paul Daley
James Pappas
Rodney Baker
John Kuepper
Nat Iwata
Rhett Jackson
Mark Allan
Holmes Bryant
Nancy Gormezano
Rich Jackson
David Seymour
Heath Hash
Jason Simmods
James Hash
Bob Croucher
Noel Pickering
Martin Hash
Ken Baer
Steve Sappington
Yves Poissant
I'd love to see that number increase. If anybody else would like to sneak in, we have openings for newbies.
steve392
Oct 10 2006, 08:12 AM
I would sure like to give it a go ,something on the simple side would be good if theres anything
Steve392
martin
Oct 10 2006, 11:05 AM
Day 17:
Took a video of myself falling down while lifting an axe. Everyone laughed, (not in a good way... kind of a nervous laughter). Loaded the video into Mediaplayer and stepped through the frames to determine the timing. I'm not rotoscoping. Nimmie's movement is much different but I am using the timing: 24 frames to lift the axe, and starting to fall 20 frames later.
Tried to switch from IK to FK and back. Ummm... Gotta learn how to do this right. Tomorrow.
NancyGormezano
Oct 10 2006, 11:20 AM
QUOTE(martin @ Oct 10 2006, 12:05 PM)

Nimmie's movement is much different but I am using the timing: 24 frames to lift the axe, and starting to fall 20 frames later.
This is weird - isn't Ken Heslip doing a shot where Nimmie lifts an axe & falls ?
http://www.hash.com/forums/index.php?s=&am...st&p=200728Are you doing 2 different shots?
I think it's that you guys just like to see her legs.
Maybe she needs to be bouncing on a trampoline while swinging an axe for some variation ... (hee hee)
martin
Oct 10 2006, 12:32 PM
QUOTE(NancyGormezano @ Oct 10 2006, 12:20 PM)

This is weird - isn't Ken Heslip doing a shot where Nimmie lifts an axe & falls ?
http://www.hash.com/forums/index.php?s=&am...st&p=200728Are you doing 2 different shots?
Hmmm... Same shot. We definitely don't have the luxury of duplicating effort. Ken, you go ahead and I'll take another scene. (Mine was better; nah, nah, nah, nah.)
KenH
Oct 10 2006, 12:52 PM
No, no, I had moved the camera. I'll put it back and then the fall will be seen in your shot. As you were. Though I hope her pose in each shot match up.
(we'll see if your shot really is better; nah haha ha)
martin
Oct 10 2006, 08:45 PM
I came back to work on my shot tonight. I'm posting this entry so other newbies can get a feeling for how much time I'm fumbling around playing with the controls on a complex character before I do any real animation. In this case, about 30 minutes.
I played with FACE and Hand Gizmo. Nimmie's fingers are not updating with the Gizmo controls and I have to advance frames to see the change. I don't know if this is a bug in the rig or the software?
With very little effort I can get Nimmie's face to look acceptable but I don't know where to look to see the channels for the motion?
Also, during this time I had the Community window open and I was chatting with someone about their animation.
I watched Robert Holmen's critique of my first animation... It was quite embarassing. I sure am glad I'm doing this with a bunch of other newbies.
Rodney
Oct 10 2006, 08:56 PM
QUOTE
I watched Robert Holmen's critique of my first animation... It was quite embarassing. I sure am glad I'm doing this with a bunch of other newbies.
Words cannot describe the relief I felt when I didn't see any animation of mine in Roberts critique.
Of course I would have to actually post some animation first to be critiqued.
I'm seeing some excellent beginnings and some excellent critiques.
Better animators is sure to be the result.
Hackfest is fun stuff.
robcat2075
Oct 10 2006, 09:45 PM
QUOTE(NancyGormezano @ Oct 10 2006, 02:20 PM)

This is weird - isn't Ken Heslip doing a shot where Nimmie lifts an axe & falls ?
What happened here? I thought we had established long ago that
Nimmee Aimee wasn't going to be seen in the first act?
itsjustme
Oct 11 2006, 12:34 AM
QUOTE(martin @ Oct 10 2006, 11:45 PM)

I played with FACE and Hand Gizmo. Nimmie's fingers are not updating with the Gizmo controls and I have to advance frames to see the change. I don't know if this is a bug in the rig or the software?
When I load Nimmie by herself, I don't have any delay in the Hand Gizmo controls. I'm thinking it's a memory caching slowdown because of all of the things loaded in the scene you are animating...but that's just a guess. At the moment, Tinman has a slowdown when using the Hand Gizmo without anything else loaded...I'm still investigating that one. If I move the Hand Gizmo in Tinman, it will update if I hit the spacebar, it might be a realtime issue. I thought it might be the extra bones in Tinman's face rig might be hitting a limit of some sort, but, TinGirl has the same setup and doesn't have the problem.
QUOTE(martin @ Oct 10 2006, 11:45 PM)

With very little effort I can get Nimmie's face to look acceptable but I don't know where to look to see the channels for the motion?
I'm probably not understanding this one...the channels aren't in the timeline?
------------------------------------
EDIT
------------------------------------
I made a version of the Tinman that didn't have any textures in it and the Hand Gizmo worked without a slowdown, so I opened up the textured Tinman and it didn't have the slowdown either...very confusing. It seems to be an intermittent problem, hard to nail down what is causing it.
Rodney
Oct 11 2006, 05:05 AM
QUOTE
I thought we had established long ago that
Nimmee Aimee wasn't going to be seen in the first act?
Don't recall ever hearing that.
It'd be hard to do the flashback without her.
She's the idealized Nimmee Aimee the audience is journeying with our heroes to find.
Something that I did hear was that the witch was only going to be seen via only her eyes.
This of course makes no sense to me either.
Jeetman
Oct 11 2006, 05:55 AM
Hi all,
So I understand,
Are people who did not complete the TAoA:M or the boot camp being allowed to participate in the TWO movie??
If so, are there limitations? Such as only allowed to model generic items and not allowed to work on animations, sets, etc.
I took a few months off but I'm now getting back into A:M as much as I can. I was going to continue my TAoA:M assignments right after I'm done the small CGI X-Wing project I'm currently working on but If I can jump on the TWO project, I'll start on that.
I have the Jeff Lew CD and I've studied it. I really like the realtime animation he walks you through step by step.
I also have V13.0j so I have access to the svn.
George
KenH
Oct 11 2006, 06:19 AM
Frankly, we need all we can get. If you want to contibute, it'd be nice if you were up TAoAM standard or better, but if not, you can build your skills with background stuff. Jump on board.
Martin: I too experienced the hand not updating. I think it was something to do with also having an action window open (and making changes in it) at the time.
Jeetman
Oct 11 2006, 06:38 AM
QUOTE(KenH @ Oct 11 2006, 06:19 AM)

Frankly, we need all we can get. If you want to contibute, it'd be nice if you were up TAoAM standard or better, but if not, you can build your skills with background stuff. Jump on board.
Martin: I too experienced the hand not updating. I think it was something to do with also having an action window open (and making changes in it) at the time.
Sorry just want to be clear....
Does this include animating? Although I haven't completed TAoA:M, I have done a lot of self-learning.
My favorite thing is animation and I've learned a lot from the "door is stuck" assignment as well as from the tutorials, Hash CD's and as I mentioned, Jeff Lew's DVD.
I'm not an expert but I'm also not a complete novice and I think I have a good eye for animation.
KenH
Oct 11 2006, 07:09 AM
You should contact Rhett. But I can't see how it would hurt.
NancyGormezano
Oct 11 2006, 09:14 AM
QUOTE(itsjustme @ Oct 11 2006, 01:34 AM)

QUOTE(martin @ Oct 10 2006, 11:45 PM)

With very little effort I can get Nimmie's face to look acceptable but I don't know where to look to see the channels for the motion?
I'm probably not understanding this one...the channels aren't in the timeline?
I think the confusion is that if one isn't familiar with the rig it's not immediately obvious which bones/nulls are controlled by the FACE interface. There's a billion bones to search thru.
But to get a handle on it - one can just manipulate the FACE controls (in an action) and watch what nulls show up in the bones section
QUOTE(itsjustme @ Oct 11 2006, 01:34 AM)

I made a version of the Tinman that didn't have any textures in it and the Hand Gizmo worked without a slowdown, so I opened up the textured Tinman and it didn't have the slowdown either...very confusing. It seems to be an intermittent problem, hard to nail down what is causing it.
I don't believe this.
I just loaded up textured Tinman - the one that wouldn't work yesterday or ever for me - and his hand gizmo is now working in an action, without a delay - yup - seems intermittent.
I don't have any chor loaded - will try to see if it's the chor that interferes. Previously I had always loaded the chor that I was working with in order to get the tinman. It was then that he wouldn't work even in a clean action, even without any other windows open (I think?).
EDIT: just confirmed when I bring in the project/chor - and I have no other windows open and I start a new action - the Tinmans hand gizmo does not work.
martin
Oct 11 2006, 10:35 AM
Day 18:
Very productive day in the way of learning stuff. Noel's computer went kaput so he walked around and showed everyone else how do to whatever they were doing the "right" way. I happened to be trying to switch between IK and FK - Ended up not doing it but I got a lot of time watching how to go through the process and experimenting. Then we worked on Nimmie Amee's FACE, and I really got a lesson in "Make Keyframe" and reading channels.
Noel recorded the odd Hand Gizmo refresh situation. With only a single Action window open, it still doesn't work.
My animation doesn't look any better but it doesn't look any worse either, and maybe tomorrow I can polish it somewhat. I still do not have enough time in that I feel comfortable inserting intermediate keyframes to control the timing better.
Still haven't crashed.
raillard
Oct 11 2006, 03:43 PM
QUOTE(martin @ Oct 10 2006, 09:45 PM)

Nimmie's fingers are not updating with the Gizmo controls and I have to advance frames to see the change. I don't know if this is a bug in the rig or the software?
Hello.
I'm pretty sure Steve Cleary's hand gizmo uses Expressions. He told me he was going to use Expressions to refine the gizmo, back in 2003. Expressions are susceptible to screen refresh issues. I reported a similar problem back in July (Bug Report 0003465). In the interim, as Dave Simmons mentioned, you can continue working by keeping a thumb on the spacebar, to manually refresh the screen, right after you adjust the gizmo.
Sincerely,
Carl Raillard
PS: Don't be ashamed of your animations. I think it's a fine thing that you are actually using the program. It's a great program.
martin
Oct 12 2006, 05:35 PM
Day 19:
Ha! All of my work for the past 3 days has been for nothing, (learning experience only). I had only partially updated, and did not have the correct layout, so I was a free spirit out there. (The bad kind of "free spirit" - not the good kind. Men know what I'm talking about.)
But... Life is good, and my animation skills have improved considerably (from below sh*t to plain sh*t), so I was able to do a new, better shot tonight. Watch out Mark Allan, I'm gaining on you.
There was no cloth sim today but I plan on doing it tomorrow. I still plan on delivering a shot tomorrow.
Will Pickering became an anitomato today. Now, only Heather and Marshall are left to save their first keyframe.
Still no crashes.
PF_Mark
Oct 12 2006, 07:08 PM
QUOTE(martin @ Oct 12 2006, 09:35 PM)

Watch out Mark Allan, I'm gaining on you.
Then I shall double my efforts

he he he I can just see it Animations Showdowns

Ok then name your scene and due date we can have an Animation show down
martin
Oct 13 2006, 11:06 AM
Day 20:
Submitted my second animation and posted to "TWO Animating." It's not quite as embarrassing as last week.
New assignments come out on Monday. Make sure you "Update" your TWO SVN database before starting. (It takes a long time to update so start this weekend.)
I'll be sending out emails to everyone on the project Saturday and Sunday. If you do not receive an email from me then I must have the wrong email address or there's some other problem so you'll need to let me know if you don't get anything.
I need to ask Mark Skodacek if he'll populate the 1_04 set with foliage, and find somebody to light it so we can do some test renders.
I'm looking forward to my next scene.
Noel
Oct 13 2006, 03:33 PM
QUOTE(martin @ Oct 13 2006, 12:06 PM)

New assignments come out on Monday. Make sure you "Update" your TWO SVN database before starting. (It takes a long time to update so start this weekend.)
Or use tortoise (or svnx on the mac) to get just the folder that contains your scene (and possibly the models in your chor if it complains on load). Then while your getting started you can start the full update.
mtpeak2
Oct 14 2006, 07:13 AM
Martin, you're not going to get any glamour shots from any of the foliage sets til the hair image shadow problem is fixed, I'm still waiting. That's why you haven't seen any new renders of the Ku-Klip exterior set.
As for populating 1_04 set, you need to give me which scene and what set, if there is one.
jandals
Oct 14 2006, 08:43 PM
QUOTE(mtpeak2 @ Oct 14 2006, 08:13 AM)

As for populating 1_04 set, you need to give me which scene and what set, if there is one.
We need a small U-shaped clearing around the "Chopping Stump" for 1_04_11 through 1_04_16a.
mtpeak2
Oct 14 2006, 08:53 PM
Ok, I"ll see what I can do. Camera angle is the same, I assume?
martin
Oct 16 2006, 07:02 PM
Day 21:
Got our new assignments this week. This one I had to do the layout and blocking myself. It's Ku-Klip in Act II, but his FACE rig had no poses set. I don't know who was supposed to pick that up? Ken Heslip? Yeah, I think he had a TWO A:M Report in about "SmartSkin mirroring." Bob got that in the last Update so hopefully Ken can pull those poses off tonight.
In our morning meeting, we discussed TWO reports. There're 3 or 4 mean ones that need fixed - the others are not show stopping.
23 people delivered animations last week (14 of the original 20 hackfesters):
David Horbach
Ed Lynch
John Kuepper
Toby Kamp
David Seymour
Nat Iwata
Mark Allan
Stephen Wolke
Paul Daley
Hackfest
Rich Jackson
Bob Croucher
Ken Heslip
James Pappas
Martin Hash
Noel Pickering
Jason Simonds
James Hash
Will Pickering
Heath Hash
Holmes Bryant
Steve Sappington
Nancy Gormezano
Ken Baer
KenH
Oct 17 2006, 02:41 AM
Ku Klip had his poses done. He just didn't have his phoneme poses done. It was just a matter of moving the nulls to get the phoneme shapes.....easy. But he's ready to go now.
Jeetman
Oct 17 2006, 04:00 AM
Hi all,
I really would like to get started with participating on the TWO movie. I posted my Dot Project access request last Saturday morning and I'm still waiting for notification for my level to be raised. I'm assuming I can't download any assignments till I get the Dot project access password?
I'm not sure who to talk to, to get the approval (I think Noel) so I figured I'd just post my problem here.
I want to work with animation if possible. I've been working with the animation part of A:M more than anything else (modelling, materials, lights, etc).
If possible could I get the access by the end of today so I can start to get assignments tonight? I want to start on this ASAP!
One more question, when creating animations, can we use all the different animation tools (I.E actions, layered choreography actions, action objects, etc)?
Thanks,
George
KenH
Oct 17 2006, 08:31 AM
QUOTE
One more question, when creating animations, can we use all the different animation tools (I.E actions, layered choreography actions, action objects, etc)?
Whatever floats your boat. I would advise though that dialogue is done in a separate action so that if you need to delete all your chor action, you don't lose that work.
martin
Oct 17 2006, 12:54 PM
Day 22:
I got a 1st pass of my new shot posted to the forum so I could incorporate the feedback before my Friday due date. I'm finally to a place where some portion of the feedback MIGHT help. Frankly, I still don't quite know what to move or how to move it, so most people's suggestions are just wishful thinking, however, if I can accomplish just ONE piece of feedback then I'm on my way.
QUOTE(KenH @ Oct 17 2006, 03:41 AM)

Ku Klip had his poses done. He just didn't have his phoneme poses done. It was just a matter of moving the nulls to get the phoneme shapes.....easy. But he's ready to go now.
Thanks, Ken. You're a machine.
I'm actually looking forward to my big email blast on Saturday. I'm really enjoying looking at everyone's work and hearing back from them. I would be so cool if a couple dozen of us could hang on all the way to the end.
Noel
Oct 17 2006, 04:49 PM
QUOTE(Jeetman @ Oct 17 2006, 05:00 AM)

Hi all,
I really would like to get started with participating on the TWO movie. I posted my Dot Project access request last Saturday morning and I'm still waiting for notification for my level to be raised. I'm assuming I can't download any assignments till I get the Dot project access password?
You're all set with dotproject. Now see step six on the
svn walkthrough to get your svn password setup.
Jeetman
Oct 18 2006, 08:11 AM
QUOTE(martin @ Oct 17 2006, 12:54 PM)

Day 22:
I got a 1st pass of my new shot posted to the forum so I could incorporate the feedback before my Friday due date. I'm finally to a place where some portion of the feedback MIGHT help. Frankly, I still don't quite know what to move or how to move it, so most people's suggestions are just wishful thinking, however, if I can accomplish just ONE piece of feedback then I'm on my way.
QUOTE(KenH @ Oct 17 2006, 03:41 AM)

Ku Klip had his poses done. He just didn't have his phoneme poses done. It was just a matter of moving the nulls to get the phoneme shapes.....easy. But he's ready to go now.
Thanks, Ken. You're a machine.
I'm actually looking forward to my big email blast on Saturday. I'm really enjoying looking at everyone's work and hearing back from them. I would be so cool if a couple dozen of us could hang on all the way to the end.
What time on Saturday does the email blast start in EST?
martin
Oct 19 2006, 10:09 AM
Day 23:
After reading the feedback on my 1st attempt of animating 2_07_53, I decided to try a whole other approach. First, I started a new Chor Action. Then I turned the original Chor Action off. (Luckily, because Ken Heslip had recommended it, I had done all the lipsync and FACE animation in a reusable Action, so I didn't lose that). I did copy the placement of the base bone from the 1st Chor Action so the character would stay in the same place. I then made 5 new pose-to-pose keyframes of Ku-Klip clapping. Somehow, I just couldn't get the second clap to work out but my hour was up so I didn't post anything.
martin
Oct 19 2006, 02:58 PM
Day 24:
Today was very much like what a typical A:M customer might experience.
I wanted to post my second attempt at 2_07_53 but before I did so, I wanted Ku-Klip's 2nd clap motion to be more symmetrical: "this would be a job for <Action Paste Mirrored>," I thought. I was using the Timeline, so the idea of using the "Copy Keyframe" menu item never crossed my mind. Instead, I was grouping Keyframe nodes and pressing <cntl><c> and <cntl><v>. But it wouldn't work right! At first, I was going to move on but then I thought about what we would ask a typical A:M customer to do... We would ask them to post an A:M Report! So I quit whatever I was doing and proceeded to download the most current version of the software (V13l), check that the error was still there, then exactly recreate the steps that caused the error, and submit an Error Report. Two Error Reports! By the time I was done, my hour was up and I had posted nothing! I still feel like the day wasn't wasted though.
martin
Oct 20 2006, 12:25 PM
Day 25:
An action-packed powerhouse of a day... First, Bob and I spent a half hour discussing "Paste Mirrored" operation and how it's implemented in the software. There are 2 ways to think about it: "manifestly evident" or "consistency." Bob's consistency argument was a wee bit better, so we'll be leaving "Paste Mirrored" alone.
Bob fixed the bug I reported yesterday about Copy/Paste Keyframes in the Timeline acting odd, (that's how I knew I wasn't making a "feature request," because it was actually trying to do something). This single fix was the solution to 2 other problems in the Timeline, so it made my research yesterday (my whole hour of animating missed) pay off.
I crashed for the first time in 25 days while I was experimenting with Copy/Paste this and that, but of course I was 100 steps in and couldn't repeat whatever it was I did. I'll keep my eyes open in the future when I'm doing some of the wilder Copy/Paste operations.
I used my newfound Copy/Paste expertise to create a second version of 2_07_053. What I posted to the forum was pretty rough, but I experimented with all kinds of things that either contributed nothing or made the animation worse. As I become more familiar with the tools, I'm sure the animation will improve.
The rule during the Hackfest is to turn something in at the end of every week. Anything. We must get in the habit of making deliveries - no excuses accepted (except gone for a show).
martin
Oct 22 2006, 08:19 AM
I've been keeping track of all the people on the project, and what they've been doing. Below is a "role call" of this week's contributors. If you post before Tuesday, I'll add you too. It would be fun to see how many weeks each of us can get something posted. Knowing me, I'll probably have some kind of silly prizes at the end of the year.
26 Animators
Dhar Jabouri
Marshall Hash
Nancy Gormezano
Rich Jackson
Martin Hash
Mark Allan
Nat Iwata
James Hash
Holmes Bryant
John Kuepper
Heath Hash
Bob Croucher
Steve Sappington
David Seymour
Ed Lynch
James Pappas
Paul Daley
Jason Simonds
Ken Heslip
Yves Poissant
Toby Kamp
Ken Baer
Paula Waslen
Stephen Wolke
Noel Pickering
David Horbach
10 Modelers/Texturers/TDs
Jesus Marino
James Glover
Steven Shelton
Torsten Thuenen
Stian Wahlvaag
Jeff Bolle
David Simmons
Mark Skodacek
Jason Hess
Rodger Reynolds
Total SVN update for the week: 200 meg
martin
Oct 23 2006, 02:36 PM
Day 26:
I was a machine. I had my new assignment loaded and was animating in a matter of minutes. Very efficient, no wasted mouse moves. Still don't know "where" to put the keyframes but I'm learning "how" to put the keyframes. I haven't used constraints yet, (practiced a little the other day but no "published" animation use). Posted my WIP after the 1st hour.
Checked out some other people's animation WIPs. Yep, I'm the worst one... That's strategic, you see? How can anybody complain that they can't participate in Hackfest because they don't know what to do, or that they don't have any talent, when there's me around? Anybody who wants to be an animator, and is not doing Hackfest, gets no sympathy from me. I'm still an "anitomato" but I bet I get an acceptable performance before 6 months are up.
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