I have a question for the gurus.
The problem is like so...
I have a large out-door scene.
I am using light blueish fog to make it look realistic.
In the scene there is a sprite emitter.
But unfortunately there doesn't seem to be a way I can make the sprites NOT ignore the fog
While the mountains around the sprites are fading into the distance the sprites are bright and unaltered by the fog.
Is there a solution to my plight? Or am I doomed to eternal sorrow!?!?!!
Any assistance would be swell.
