
like the image, i've wanted to post this a while ago but when i did i typed the whole thing and got some kind of error and the whole thing was deleted.anyway, heres how i got this render.
my settings
Hair system:
cps 4
density 2%
Hair emitter:
Denisty 2
pv and length 100%
DV 20%
surface: the colors a gradient from white to blue, i gradiented hair worked better then one colored hair.
brightness 100%
thickness: i use the time based method to get the shape
bow 100%
face camera 100%
brighten facing hairs brighten
and thats it.
i also use a smothe gradient along with kleig light with z-bufferd shadows. i prefer those cause they give smother shadows.
heres another render i did for another character useing hair with a higher density, the settings are the same but the hair has 75% bow.
but the hair isn't finished

