This is looking really good. Your skills with vegetation amazes me.
QUOTE(mtpeak2 @ Sep 24 2006, 10:13 AM)
I'm using Ives' proxy light rig that's on the svn, it uses an orange sun and a blue sky light.
I still need to tweak the rig so the sun light gets less yellow at different times of the day. Currently, the light color balance is setup for low sun angle. I had plan to adjust the sun color in the pose as the sun angle raises but didn't find time for that yet.
Now with that said, should I render these gamma corrected?
Rendered images should be gamma corrected. But I'd say don't bother too much about gamma correction for now. More on that topic in a week or two.
Gamma correcting washes out an image.
Changed light direction and intensity, the higher the intensity, the better it looked (more contrast) but too high and you lose the detail.
The best way to adjust the light parameters for a gamma corrected render is currently to adjust your monitor gamma to 2.2 so you can see the result as you adjust the lights.
Well this was the best I could get so far with a 2.2 gamma correction.
This is looking quite good on my monitor.
How would I go about darkening the shadow areas, they look too bright to me. What do you think?
They don't look too bright on my monitor. There is a catch 22 on this gamma issue and this is why I say, don't bother for now. We will come up with a solution in a few weeks.
The catch 22 is that in order to interactively be able to adjust the lights and colors for a gamma of 2.2, you need a monitor that is corrected to gamma 2.2 while you do your progressive or quick renders. But, if you look an an image that is gamma corected to 2.2 on a monitor that is already gamma corrected to 2.2, you are actually looking at a final image that is gamma corrected to 4.8, thus an image that looks way too bright.