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Full Version: floating city 2.0, now it really floats
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Stereo Rendering
jpappas
Hi,

Being new to this technique, I just turned on the Stereo rendering, selected Anaglyph, Gray, and left the camera frame where it was. But I must admit I'm not a good person to see these techniques for too long, I get dizzy easily. sad.gif

Just let me know if you'd like me to move the camera frame and render again for a different depth.


-Jim
robcat2075
Hey, since none of the models overlap the frame, this would be a great one to have things in front of the screen. Try setting the frame distance so it is beyond the city (or maybe half way thru it?) but still in front of the cloud plane. To get more separation you could even move the cloud plane WAY back (like half a kilometer or so)

OR... different tactic... leave the city behind the screen, but move the small ship at the right much closer to the camera, so it's in front of the screen. That might be cooler than having everything in front. Then the city will still appear large.

You'd probably need to scale the ship smaller so it stay in frame.
jpappas
Rob,

Here is take 2. I moved the ship closer to the camera, moved the back frame of the camera so that it is cutting the city in half and made a bigger render overall. The ship really pops now but the city just seems background, but with the camera frame in the middle of it I had hoped the front of the city would have some more depth - might need to play with the back frame more.

-Jim
robcat2075
QUOTE
I had hoped the front of the city would have some more depth


Try doubling the stereo separation and see what happens.
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