Hi,
QUOTE(Shelton @ Sep 21 2006, 06:36 PM)

I guess my next question, what is the best way to decal a model such as the horse? One decal for the entire body with a high resolution?
If you're using the automapping tool, I would suggest using one decal with a high resolution. Only if you have big differences in patch sizes, you might want to consider using multiple decals. Otherwise, the small patches would use too much pixels on the decal.
QUOTE(Shelton @ Sep 21 2006, 06:36 PM)

I used several smaller decals for different parts of the body and used the lock feature to paint those areas. Then you run into the blending of the two decals. So is it better to have one decal and lock off groups while you painting on one decal?
If you use projection paint, you should be able to paint the different decals at once, including the blending. You just have to take care that you don't paint on parts of the model you don't want to modify. For this, you can either lock some group(s) or use projection paint options like 'Only paint visible pixels' and 'Opacity fall-off'.
QUOTE(Shelton @ Sep 21 2006, 06:36 PM)

I am so used to photoshop and layers. Since I am still new to Painter is there a feature like layers planned?
My intention is that the layer-like features should be built around the decal concept in A:M: a decal can have a number of images (=layers) that share the stamps of that decal. In 3DPainter, you can already hide/lock the different layers/images, change the transparency of each image,...
Filip